Can you show some code? I'm assuming
means you're trying to use the variable before it's declared.
Your code looks like it will check if the direction is exactly 180 or 270. I could be wrong, but if you're using the mouse to change direction...
Do you plan on porting this for mobile gaming? I can see myself playing this on the go, it's really fun and I like how simple yet addicting it is....
Thank you all for your answers & wonderful examples!
Hey all, I have a couple of quick questions.
With the switch statement are you supposed to place "break" inside or outside the curly brackets? I...
...why not just make it random gibberish but in code format? Hell, just go into the manual and get random lines of code from that.
I found two (I think), one was sealed off behind a gate and nearby was another that was blocked by a "no entry" sign. I'll try to get around to...
I've played the game for about an hour, and I loved it. I was definitely getting a dark souls'y vibe especially when I had to fight the tree...
You aren't setting global.frozen back to false nor are you checking to make sure that the alarm isn't already set before resetting it. That is...
I've never used "string_insert" before so I'm not too sure, but is "last_letter" a parameter or local variable?
Anyway, maybe something like this...
Definitely the input and output functions.
Aside from those, it'd probably be instance_position()
You could make a global array
global.level_complete[i] = false;
global.level_complete = true;...
In your collision event, if the player cannot pass, set the hsp and/or vsp to a number for pushback. Perhaps disable player input to prevent the...
You can change "x_push_back" & "y_push_back" to any number except zero. It depends on how you handle movement and collisions. What does the error...
I imagine it's better to scale, especially if those objects have code running in the step event. It's also easier to scale imo.
I literally just got this error today.
That's a relief.
You want something like this?
//don't pass through
Hey, that's really cool. Thanks for sharing these and best of luck with what you move on to.
You can find out by placing show_message() after each variable is set.
variable_a = 1;