Is there any reason the resource tree has a name limit. Is it possible to increase it ? maybe to 255....
If your backpack slots are the same size as your item sprites, and they use the same origin, you could calc the position once into a local, and...
not sure I udnerstand the question.
could you gpu_set_colourwriteenable(true,true,true,false); first, then draw to the surface.
if your global.ob starts a 0, you need to check >=
if(global.ob >= 2)
else you will need to collect 3.
you can check if its spawning by adding...
if you retype speed, try hover it and press F1, or maybe middle mouse button. Should give some info on it.
definetely seems its the speed vs image_speed problem.
speed makes the object move in its direction. direction is default 0 = RIGHT.
once you set...
i feel like you are missing a chunk of code, is there more, this is only the move up code
did you mean to use speed? maybe you meant image_speed ?
did you check that the create is called, are you using instance_change or anything
Is container actually related to the item, did you forget the...
are cropok and cropedit related? like is one a parent of the other?
If so, try switch
with cropedit visible=0
with cropok visible=1
you have code in the alarm event, but are you setting the alarm event timer? is it actually getting called?
I dont know how to do that. Im sure 1.4 had an option though.
Easeist thing I know, is go Windows > Breakpoints Then just toggle/delete from that...
There is also an end animation event that might be useful
AHh I see what the problem would be now :P I was just assuming it would auto-adjust. :[
you are missing breaks in the case
so on an add, it runs both the add and subtract code, leaving it the same
will tilemap_set_width not work for your needs? I havnt used it myself though. What does it do if you use it, does it clear first?
Ahh ok. I was just curious :P
TY : ]
Which of the following do you use?
Does it have a performance impact ( over the course of an entire project )?
Does this answer change...
is prev_room a number when you save it ?
room_goto requires an ID, not a string name.
If you saved prev_room using room_get_name
then in your...
Do you have code that deactivates things?
Did my final way not work ? I never tested so, oh well :oops: but your way won't work because you check if the frame goes over the animation end...