This was ish growing up
me and my neighbor friends got down on this
This is supposed to happen right? the x,y, and z drives appeared when I launched GMS2
Coming along nicely
@hipstercapitalist Bruh!!! What are you 10? You're better than this lol (at least I hope). It seems like the community here was just pointing out...
I already did a while ago but my apologies. . . . . .sorry to bug you
Can you teach me your collision check? I feel like mine is gross and can be changed a bit
So I spent about 26 minutes trying to get over this hill with the metal crate and gave up. I . . . .I REALLY hate feeling stupid but I gotta learn...
Hey Boss. Played your game.
I know to the feeling . . . . . . all too well. . . . . . .
This n64 vibe is fantastic sir
Not that I wanna start a hate raid on HeartBeast but I have to agree. His tutorials feel. . . . just-do-this-and-it-will-work thing and it kinda...
Would this work with my collision check system in my aalarm 0 event, or would I have to alter that a bit?
Your example looks legit but it looks...
Isometric. I can study that no problem. Are you saying there is no other way to manipulate this concept to match this?
For those of you unaware of the game itself....
So far this is my code to attempt this...
I have a similar problem too. Maybe ill make my own post about it. It's essentially the same question though
As this point I think it's safe to assume that this is now a programming question. Can this be moved there?
Alright so I watched a really...bad.. . . . .real bad tutorial on how to make this work and here's what I got out of it
if (x <...
hmmm I see. It looks like this code will solve the position on the bubble lining up with one another (sort of) I'll have to play with that a bit....
This is how I have the code working now
iAngle += 10;
if (!place_snapped(24,24)) && (place_meeting(x,y,oWall))
Alright I see what you're saying. So here's my next question. The "invisible" grid, is there a way to shift that grid?