Look amazing! shaking screen when hit oppornent make each the scene feel alot more impact than original I also like graphic style alot.
Finally! Metaloid: Origin now available on steam!
[About The Game]
Metaloid: Origin is an fast-paced gun’n run 2D...
Plot of this game is so epic! XD
IMO character seem too big for the screen.
I've tried but didn't look much different. maybe change the design of "I" might help but at this rate I think it already too late to do that.
We just upload game trailer and setup store page.
Visit Metaloid Origin store page on steam....
What about small scale rts/bs hybrid like C&c: rivals? it didn't seem to require much calculation for path fiding meanwhile it still keep many...
Thank you for your suggestion! maybe it would help if I try to give it little more distance between I and D.
finally got cover art for the game!
Multiplayer remind me Metal warrior on SNES XD.
animation look really good i'm sure the final game will be epic.
At this point I think all we have left is to finish ingame cutscene and story telling part but darn I'm really bad at story telling XD.
Some how the game run really slow for me and truly not only your game but also the game I made when I try to run it outside GMS2 compiler no idea...
I'm kind of hope character can duck and perform slide attack to push up falling enemy, I've play intro level I think the combat was good but...
only reason I get it just because it save and compile project faster. GMS 1.4 take like 5 min just to save/compile project and even freeze my pc...
Oh look amazing! when i saw that dragon at first I though it was 3d render until I check your progression video it just unbelieveable!
Some screenshot from last update show some of new tileset.
I have install xbox controller driver on my OSX but some how my game not reconize LT/RT firstly I though it's driver issue until I test with other...
Artwork of characters and Bosses.
oh that very useful info we will be more careful in our next game,for Metagal I afraid we can't do much for it at moment and glade to hear Metagal...
Thank sitebender to help us promote the game.
I alway wonder what wrong with enemy placement in Metagal, isn't they was there and suppose to kill...