Hmm hmm, I love how smooth everything looks once it is lightmapped
Ah yeah, understandable, and honestly I don't think it was supposed to be there, I figured it out on accident
have you set both "gpu_set_zwriteenable" and "gpu_set_ztestenable" to true?
Oh, I didn't know that it used to be non-sandboxed in the past, I joined GM just after it was added in I see, glad...
Nobody is gonna talk about this beauty?
Thank you for the answer, for point sprites however, I do know a not very well known way to get the to work without DLL's ;)
Looks really great, love it, what kind of systems can we expect?
And what have you done to achieve point sprites?
Looks interesting, has a certain cinematic value to it which I really like
@EMPixed I've seen projects made by other students here that were 1080p that were graphically quite well-made, and it ran around 40fps. Not...
Damn, I was almost certain that that was it :\
That's okay man, interested to see if you get it working now :)
Did that happen before?
API wise GameMaker and the RPi3 are actually very similar. This is because GM preferably doesn't add in API functions that isn't supported by...
I don't believe that this is the case, I work with buffers too in DLL's and it works perfectly fine, but I use C++ instead.
I believe however...
Basically, love local variables, because local variables love you!
I'll get back to you tomorrow, I'm currently too tired for something this complicated. I'll also try to get a friend of mine who's more familiar...
Okay I have a few ideas how it might work, but I'm not very familiar with assembly, not at all, so here goes nothing.
Is eax the right register...
Thanks, I'll rewrite my project now :P