For scaling & rotation purposes, I want to center the origin of a sprite, but only temporarily.
Is there anything wrong with doing this each...
Haha alright, I didn't think it'd be such a pain to keep it "1D".
@samspade Ok, so the problem is I'm sifting through a list of "pairs": [enum] [timer] [enum] [timer]... I'm scanning for when a timer reaches 0,...
Ooo I like that!
I think I'm just having a brain cramp with some code, but is this proper thinking?
I want to scan through the list. If an entry is == 3, I'd like...
I figured as much :S
Is there any way I can recover an object from 1 day ago?
Can I do anything with that .win file?
Any info appreciated :)
Is there a way to draw the text of an ord() key, for example:
var key = ord("W");
My example draws the code...
Thanks for pointing me in the right direction, I had no idea the difference!
@funkygallo what does the YYC do differently than the VM?
If I toggle that to YYC, I cant really get my project to run, or create an exe.
@Tsa05 Interesting, thankyou very much for the in-depth explanations!
I think I'm understanding enough to give it a try.
@Tsa05 Interesting, so what does a ds_list look like that has been converted to json?
If my list was like this:
var list = ds_list_create();...
@Tsa05 Thanks for the reply.
The data im concerned with is stored in nested grids, which I'm assuming will not work with the encode/decode...
@The Reverend @Joe Ellis
I'm wondering though -- is my thinking right about this?
I'm thinking of storing a bunch of my game's...
Hey thanks for the reply.
Maybe I should store everything as CSV data, and then convert to JSON files, which could be included in the GM project,...
Hey guys, I'm wondering about good ways to manage lots of data.
For example, say I have 150 items in my game, and each item has 25 pieces of data...