Doing draw_surface_part_ext(application_surface, ...) in Draw End event might do the trick - just remember to calculate coordinates minding the...
That wouldn't work as origin affects collisions and drawing - changing origin will not reposition all existing instances using the sprite.
I wrote a wrapper extension for Steam networking functions:
Indeed - in GMEdit it does show only indentation lines inside actual indentation, and you can style them by modifying `background-image` property...
if (global.idremove.object_index == ob_Conveyor) ...
Does http_request still work? If so, it could be used to POST just fine
It is on the list of future considerations, but not scheduled.
There are a few attempts at extensions for SVG support like this one:...
I would suggest to use version control so that you can safely remove them but check them if you sometime need to.
Show your code?
by drawing the your view-surface via draw_surface_ext
You can use view_surface_id and then draw the view yourself (with transparency)
I think you should look into line drawing algorithms, maybe Bresenham's
You can click a sound, then Ctrl+Click or Shift+Click to select other sound(s), and drag them into a group.
Well, as you can see in this exact snippet, every bone has a parent bone that it'll get attached to.
Change it to something other than preceding...
I have an ancient (2013!) example on this matter https://yal.cc/gamemaker-basic-3d-bone-animations/
It goes like this:
var i, j;...
Depending on what's this for,
Coroutines in GMEdit
Custom interpreter with that specific thing (see demo)
I mean, they can also just buy your thing and then write a replica to undercut you (ex).
Or buy/download your thing and resell it as-is (ex).
I wrote a "recovering lost work" post a while ago https://yal.cc/gamemaker-recovering-lost-work/
You are most likely dividing by zero somewhere, causing values to be +inf, -inf, or NaN, the later of which would be not considered a non-negative...
Usually you get that specific error when you have
... = some.variable
and "some" is -4 (noone)
I'd suggest to look at it further in debugger