A
ABI7ITY
Guest
Hi all
I am looking for some help on saving the objects in my game room.
What I am doing is creating cards that add certain amounts per second to a global.points, this is all working fine, once the player reached lets say level 10 a card is unlocked that gives the player 1 point per second but I am creating varies cards with different "buffs", the cards all work but I want to make a "load out" where the player selects the 3 cards they want to use based on their own preferences, I have created a way for the player to choose 3 unlocked cards but my problem is when I start up the game the player then needs to re choose the 3 cards as the objects are created when chosen but not saved.
How can I get game maker to save which 3 cards (objects) the player chose so that when they go back to the game those 3 specific cards are still there?
I hope this makes sense, I am not very good at explaining
Much Love
ABI7ITY
I am looking for some help on saving the objects in my game room.
What I am doing is creating cards that add certain amounts per second to a global.points, this is all working fine, once the player reached lets say level 10 a card is unlocked that gives the player 1 point per second but I am creating varies cards with different "buffs", the cards all work but I want to make a "load out" where the player selects the 3 cards they want to use based on their own preferences, I have created a way for the player to choose 3 unlocked cards but my problem is when I start up the game the player then needs to re choose the 3 cards as the objects are created when chosen but not saved.
How can I get game maker to save which 3 cards (objects) the player chose so that when they go back to the game those 3 specific cards are still there?
I hope this makes sense, I am not very good at explaining
Much Love
ABI7ITY