BaBiA Game Studio
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@icuurd12b42 maybe it's coming?
Thanks for mentioning this. I thought it was me... just being clumsy with my mouse. But it's definitely noticeable when trying to insert the cursor into a line of code.Looks like the clicking it may be off by one or 2 pixels, it's enough, re-watching my video, to cause bad selection or caret positioning with the mouse multiple times, trying to click between characters, enough to gradually irritate people.
These two thoughts! I share them!MISS: Default size is too tall and you cant see the status line with the function parameters
That one will be painful as people try to learn the new functions.
MISS: Like the workplace, middle button is annoying to move the room around because that button is also the mouse wheel so, obviously unwanted zoom ins and outs occur when moving around
Does simultaneous left and right click work as an alternate to middle mouse button?
Yeah, it ruins the fluidity of your action. it's not something you can re-adjust to either because it this is part of the OS and every other app on the OS. you can't tell your brain-to-arm neurons, Hey, you are working in studio, re-adjust your neural net... same applies to the double click-activate and show and the slower double tap Change Name... this stuff should follow to OS exactly.Thanks for mentioning this. I thought it was me... just being clumsy with my mouse. But it's definitely noticeable when trying to insert the cursor into a line of code.
Not high priority on the fix-it list. But a fix would be appreciated.
Would still love to have full screen object properties. There are at least two threads with mockups out there. Would be great if YYG would reconsiderWhat makes it cluttered is the workspace and the multi-layer tabs and the darn room properties which is irrelevant for 99% of the time. but I do believe you can set it up to be as erea consuming as studio... move the resource tree over to the right so it; on the same panel as the room properties. In fact... TADA!
View attachment 5090
The comparison really depends on what you want to be looking at..in gms2 those 3 windows would be 3 tabs... as mine shows, 2 tabs for the 2 events.@icuurd12b42 This is more what I am talking about.
On the left I can play with as many code windows as I like simultaneously. But In GMS 2 I have to dick about with tabs and scrolling the workspace around the place. Much slower to dev in.
Cool. You have to understand we don't know all the settingsIf your out of space, why aren't you opening all scripts up on a full screen tab via the preferences? Especially for scripts?
Also, make your resource tree thinner - you've a lot of space to the right of the tree, shrink it if your not using it. Same with the syntax error window. You can get away with a single line showing (and that'll go in the next version as well), so why have it so large?
Odd. The first things I did after getting GM2 was shifting the resource tree to the left (shared with the room editor column). And I shrank the output window. And both those changes remain whenever I re-start GM2.MISS: The ui changes I made yesterday did not hold... I'm back to the room panel on the left and the resource tree panel on the right!
Those changes remain for a project.Odd. The first things I did after getting GM2 was shifting the resource tree to the left (shared with the room editor column). And I shrank the output window. And both those changes remain whenever I re-start GM2.
The only change (so far) that doesn't "stick" is the text color for the output window. It reverts to gray -- but this was mentioned earlier.
Yes, you're right. I should have realized what @icuurd12b42 was talking about. My bad.Those changes remain for a project.
Try creating a new project, everything will be reset to the initial untouched GameMaker layout.
I'd rather use Ctrl++/Ctrl+- for changing font size, and Ctrl+0 to return to default sizing. It's a common convention in many applications, and especially in web browsers, and is much quicker than going into Preferences and taking multiple actions to achieve the same result.You can change the code editor font size via the preferences. Change the "Default" one in Preferences->Text Editors->Code Editor -> Colours -> Default. This will change all code editor text sizes. Click "apply" the click a code window, and it'll use the new size (not sure why it doesn't change on just the Apply... but never mind).
Also, we do pick up DPI settings from windows, so if you have higher than normal DPI it should get that and scale things accordingly.
We can do the wheel thing, but I'm a little reluctant as it'll mean loading in a stack of fonts as you "roll" past them, and that will be painful and eat memory. But it is certainly possible.... I also really want to keep CTRL+WHEEL so that we can zoom while over a text window. If its used for the font, then we cant.
How often do you actually change the font size? I'd have assumed (wrongly perhaps) that you set a size and stick with it - more or less....?
Thanks! I still have an issue with the workspace scrolling the text instead of zooming the canvas on ctrl+mousewheel. so I guess if you are not going to use ctrl+mouse wheel to change font, you should zoom the canvas at least...resizing the code editor font was added in the last version - same as 1.x, F7 and F8.
Yeah, I've seen it, tried it too. I guess that explains why there is no workspace zoom when over the code editor.There's an option in preferences to change from CTRL+Wheel to zoom, to just Wheel.
Have you not used Visual Studio once in your 25 years of programming?? Or (the relatively new but really nice) GitHub Atom text editor? CTRL+F is the first place I look to Find & Replace inside a file and CTRL+SHIFT+F is the first place I look to Find & Replace across multiple files.it's ctrl+shift+F which I never ever heard of in 25 years of programming
Well... Yeah... What did you think "Replace All" would do?HUGE MISS: Replace All replaces everything in your project!!!
Replace all in the current document, maybe? Or in the current object?Have you not used Visual Studio once in your 25 years of programming?? Or (the relatively new but really nice) GitHub Atom text editor? CTRL+F is the first place I look to Find & Replace inside a file and CTRL+SHIFT+F is the first place I look to Find & Replace across multiple files.
Well... Yeah... What did you think "Replace All" would do?
Urgh, you missed the point entirely jeezHave you not used Visual Studio once in your 25 years of programming?? Or (the relatively new but really nice) GitHub Atom text editor? CTRL+F is the first place I look to Find & Replace inside a file and CTRL+SHIFT+F is the first place I look to Find & Replace across multiple files.
Well... Yeah... What did you think "Replace All" would do?
Now why cant all resources be displayed in that way?HIT: You can right click on workspace and select more split columns, and create a working space for scripts better than GMS1.x..
View attachment 5279
Wow. If the object code editor worked almost exactly like that, I would actually move to GMS2.HIT: You can right click on workspace and select more split columns, and create a working space for scripts better than GMS1.x..
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It does!Wow. If the object code editor worked almost exactly like that, I would actually move to GMS2.
^ This.I'm getting pretty effing sick and tired of helping you guys and being met with resistance and outright denial like for everything we report, actual problems, or simply trying to leverage what you have with what we expect. I mean you guys went all out on a new never seen before idea, you have to expect we are going to point out what is confusing, or plain old wrong.
Which looks like it is already on the roadmap (https://help.yoyogames.com/hc/en-us/articles/231719448-RoadMap):Miss: a general navigation window / map of your workspace to give you an idea of how your workspace looks like. If you've ever used Sublime Text you can see the window on the right side shows you 'where you are' in your code. Similarly in photoshop it gives you the full size of the canvas in a window.