F
fxokz
Guest
Checkpoints in my game currently feel bland, unrewarding and just plain boring. Currently it is a box the player must destroy in order to activate the checkpoint (think of crash bandicoot). I want to keep the mechanic as it is but need a little help from you guys on what i could improve in order to make it feel AMAZING. So far i cant really imagine how I want it, but ill accept anything that isnt what i currently have.
Heres what mine looks like when you trigger a checkpoint:
LOOK AT HOW BORING THE TEXT LOOKS..
Ive always been struggling with making players look at the text without going blind or something. I dont approve of this one bit and its always been a problem in my past games and i just dont know how to juice it up and make it stand out and make it somewhat of a focal moment in my game.
Im asking all of you who are reading this right now: How would you improve this?
Heres what mine looks like when you trigger a checkpoint:
LOOK AT HOW BORING THE TEXT LOOKS..
Ive always been struggling with making players look at the text without going blind or something. I dont approve of this one bit and its always been a problem in my past games and i just dont know how to juice it up and make it stand out and make it somewhat of a focal moment in my game.
Im asking all of you who are reading this right now: How would you improve this?