csanyk
Member
Here's a few miscellaneous small details that I've noticed so far...
sprite editor: UI controls tab order is... weird. (If I'm currently focused on the Collision Mask Left textbox, and I hit tab, it goes down to Top, then up to the Collision Box expander, then to the add new frame control...)
sprite editor: collision mask size doesn't match sprite size. (Create new sprite, resize to 16x16, collision mask still goes from 0,0 to 64,64
UI general: I'm dismayed that pretty much everything (in terms of the UI) has to be re-learned. Most of the basic concepts are still the same, but I have to re-learn the icon and location of almost everything. It might be prettier, but it's slowing me down to have to re-learn this stuff.
UI general: Double clicking into a textbox should select all, but it doesn't.
code editor: Keyboard navigation in the text editor is missing many options. only left, right arrows seem to work. home, end, page down, page up, all do not work. ctrl+left or right arrow doesn't jump to the next word. Shift + ctrl + arrow does not highlight to the next word. Etc. UPDATE: Ctrl+Shift+arrows do work to select text a whole word at a time, but I can't go past the end of the current line with left/right arrows, although I can then use the up/down arrow keys. I can also use the left/right arrow key if I momentarily release ctrl. It feels broken that I can't use left-right arrow keys with shift to select text past the beginning or end of line. Home and End keys do not work, and should.
code editor: syntax highlighting colors are too colorful for my taste. I would prefer somewhat desaturated version of the default color scheme.
Compile speed is rather slow compared to GMS1.4, even for a very tiny project consisting of two objects and one room. I'm hoping this will be better optimized once out of beta?
Window animations when opening/closing object editors, etc. take time. Ideally I'd like them to take 0ms, or at least much less time than they do.
Workspaces: it takes a lot of scrolling around to navigate workspaces. I don't like having to scroll so much -- particularly horizontal scrolling. I think this will take getting used to, and a good tutorial video showing the basic and advanced features of Workspaces and suggestions for best practices for organizing your workspaces for efficiency would be awesome.
Also, if I'm editing GML, my preference is for that code editor window to be maximized, but it isn't if the default chain view is used, and most of the time the bottom of the window is clipped beneath the compile messages pane, meaning that I can't see the syntax tips when trying to type a GML function.
sprite editor: UI controls tab order is... weird. (If I'm currently focused on the Collision Mask Left textbox, and I hit tab, it goes down to Top, then up to the Collision Box expander, then to the add new frame control...)
sprite editor: collision mask size doesn't match sprite size. (Create new sprite, resize to 16x16, collision mask still goes from 0,0 to 64,64
UI general: I'm dismayed that pretty much everything (in terms of the UI) has to be re-learned. Most of the basic concepts are still the same, but I have to re-learn the icon and location of almost everything. It might be prettier, but it's slowing me down to have to re-learn this stuff.
UI general: Double clicking into a textbox should select all, but it doesn't.
code editor: Keyboard navigation in the text editor is missing many options. only left, right arrows seem to work. home, end, page down, page up, all do not work. ctrl+left or right arrow doesn't jump to the next word. Shift + ctrl + arrow does not highlight to the next word. Etc. UPDATE: Ctrl+Shift+arrows do work to select text a whole word at a time, but I can't go past the end of the current line with left/right arrows, although I can then use the up/down arrow keys. I can also use the left/right arrow key if I momentarily release ctrl. It feels broken that I can't use left-right arrow keys with shift to select text past the beginning or end of line. Home and End keys do not work, and should.
code editor: syntax highlighting colors are too colorful for my taste. I would prefer somewhat desaturated version of the default color scheme.
Compile speed is rather slow compared to GMS1.4, even for a very tiny project consisting of two objects and one room. I'm hoping this will be better optimized once out of beta?
Window animations when opening/closing object editors, etc. take time. Ideally I'd like them to take 0ms, or at least much less time than they do.
Workspaces: it takes a lot of scrolling around to navigate workspaces. I don't like having to scroll so much -- particularly horizontal scrolling. I think this will take getting used to, and a good tutorial video showing the basic and advanced features of Workspaces and suggestions for best practices for organizing your workspaces for efficiency would be awesome.
Also, if I'm editing GML, my preference is for that code editor window to be maximized, but it isn't if the default chain view is used, and most of the time the bottom of the window is clipped beneath the compile messages pane, meaning that I can't see the syntax tips when trying to type a GML function.
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