Hi, I create my game demo and share it to many players. Most of the players can play it without problem but some player can't play the demo. When they open the game. They got white screen and long load. Then crash by out of memory in the end.
Game using 300MB memory while playing. When CG scene, game will load external images and using 800MB - 1GB memory but it's will load only on CG room. What can caused this out of memory when start game? or it's that player PC problem?
And I want to asking about texture page. GMS always load all use and unuse texture pages at start game. Are there a way to load specific texture pages at beginning of stage and use draw_texture_flush with load texture from demand checked? Load on demand will cause game lag when loading new assets.
And isn't GMS has max memory at 1.7GB? Why my game always crash when around 1.1-1.2GB?
Thank you
Game using 300MB memory while playing. When CG scene, game will load external images and using 800MB - 1GB memory but it's will load only on CG room. What can caused this out of memory when start game? or it's that player PC problem?
And I want to asking about texture page. GMS always load all use and unuse texture pages at start game. Are there a way to load specific texture pages at beginning of stage and use draw_texture_flush with load texture from demand checked? Load on demand will cause game lag when loading new assets.
And isn't GMS has max memory at 1.7GB? Why my game always crash when around 1.1-1.2GB?
Thank you
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