spacerobot
Member
How many beta slots per day?
Was that genuinely planned? Clever!
This is standard practice and ALL the other engines out there do it. I suggest you look at their FAQ's and see... (for example, Unity: https://unity3d.com/legal/privacy-policy)I don't mind if it sends info from the IDE, but... the game? When it will run on the players computers?!
Yes, but not in the Beta/Trial version. http://help.yoyogames.com/hc/en-us/articles/231719468-Porting-A-GMS-1-4-Game-To-GameMaker-Studio-2Is there a way to port games we have been working on into GM studio 2?
I had no idea. But does this mean running the game will trigger the client's firewall alert (like when any application tries to access the internet), even though the game can be played offline?This is standard practice and ALL the other engines out there do it. I suggest you look at their FAQ's and see... (for example, Unity: https://unity3d.com/legal/privacy-policy)
I don't know about anyone else, but I feel that the upgrade price is terrible. Sure it seems like this is a rebuild from the ground up, but it seems like the biggest thing with GMS2 is that it finally fixes the ongoing issues of GMS1.x.
I purchased GMS within the 1st year of it coming out and got the Master Collection for $599....now I get to $524 for the upgrade? That's not a good deal at all, and I feel that those who purchased Master Collection (not on Humble Bundle) should have a more decent upgrade price. I think it will also be beneficial to YoYoGames to provide a better discount to these specific users because there will be a need to have more quality marketplace items.
There is no "Pro" version anymore. Instead you get different licenses depending on the targets you want to use: Desktop, Mobile, etc... You can see the pricing and features here: https://www.yoyogames.com/get2Will the GM2 Professional come with the default features GM1 does? Meaning:
Fully-Featured Engine
Royalty-Free
Marketplace Buying
Player Export
Desktop Exports Windows Only
Customisable Splash Screen
Early Access
Marketplace Selling
I agree 100% here!The new GMS looks pretty cool with interesting and tempting new features. But I also paid around 500$ in total for the Master collection and paying that amount once more is no option for me. Hopefully YoYo considers changing their upgrade price strategy. Early master collection owners paid quite a lot of money and invested a lot in YoYoGames in money and trust. They shouldn't be ripped off for their support...I don't know about anyone else, but I feel that the upgrade price is terrible. Sure it seems like this is a rebuild from the ground up, but it seems like the biggest thing with GMS2 is that it finally fixes the ongoing issues of GMS1.x.
I purchased GMS within the 1st year of it coming out and got the Master Collection for $599....now I get to $524 for the upgrade? That's not a good deal at all, and I feel that those who purchased Master Collection (not on Humble Bundle) should have a more decent upgrade price. I think it will also be beneficial to YoYoGames to provide a better discount to these specific users because there will be a need to have more quality marketplace items.
Yeah I get that, but those tables are not saying anything about the features I mentioned.There is no "Pro" version anymore. Instead you get different licenses depending on the targets you want to use: Desktop, Mobile, etc... You can see the pricing and features here: https://www.yoyogames.com/get2
On the "minimum system requirements" page, you can see that you NEED an 64bits compatible CPU alongside an 64bits Windows OS, and also, a DX11 compatible Graphics Card instead of the DX9 as it were before. So...Yes? ish?The only thing I'm interested in is - does 2.0 make use of all the processing cores of the CPU rather than just the one in 1.x? Also, will Windows exports be 64-bit?
Do you have a link to the minimum requirements? 64-bit is one thing, multithread support is another!On the "minimum system requirements" page, you can see that you NEED an 64bits compatible CPU alongside an 64bits Windows OS, and also, a DX11 compatible Graphics Card instead of the DX9 as it were before. So...Yes? ish?
Multithread support would be great - 32bit or otherwise. It seems mad having an i7 processor and your game buckles with the CPU only running at 15%.IDE is 64bit only (you need a 64bit OS to run it on)
Currently the Runner is 32bit (mainly for compatibility) but we are looking for feedback and if 64bits Windows Runner is something that is wanted/required we want to know
Russell
https://www.yoyogames.com/get2Do you have a link to the minimum requirements? 64-bit is one thing, multithread support is another!
I can live with the games being exported at 32-bit. The game I'm in the middle of creating struggles on a single CPU core at some points in the game. I think I'm really pushing GM to the limit in terms of all the things I'm doing with objects running at once. Maxing out a single CPU core when the other seven are virtually idle is madness. No matter how much code refining I do there is always slow down at some point. I was hoping GM 2.0 would go some way to address this - otherwise it won't be cut out for creating really ambitious large 2D games.@heyimdandan I was talking about the 64 bits but, it's a no, unfortunately.
I would love to get 64bit as an option, most of the people who have a DX11 compatible GPU, does have a 64bit OS as well, even budget laptops already come with 64Bits Windows.
Oh welp
Really? Even with YYC? I've never come close to hitting it, and I've done full C64 and Spectrum emulation.... got videos of it? (not to derail the topic or anything though...)The game I'm in the middle of creating struggles on a single CPU core at some points in the game.
Editor looks like a massive improvement in terms of usability, I can't say much else as I missed a beta slot - but I do have a few questions:IDE is 64bit only (you need a 64bit OS to run it on)
Currently the Runner is 32bit (mainly for compatibility) but we are looking for feedback and if 64bits Windows Runner is something that is wanted/required we want to know
Russell
So, let me get this straight:
- The engine / script / object based setup is still exactly the same.
- There is no introduction of real objects that can contain methods (var player = new Player(); player.doThis()
- The UI has been completely overthrown and now uses the node setup instead of a list view to walk through objects like we're used to
- All new features and bugfixes for the compiler / engine itself will come in GM:S 2, GM:S will no longer be supported
- I paid 800$ for the master suite, and now I'll have to pay 500$ again to maintain support?
Jees, this sounds great.
I don't know about anyone else, but I feel that the upgrade price is terrible. Sure it seems like this is a rebuild from the ground up, but it seems like the biggest thing with GMS2 is that it finally fixes the ongoing issues of GMS1.x.
I purchased GMS within the 1st year of it coming out and got the Master Collection for $599....now I get to $524 for the upgrade? That's not a good deal at all, and I feel that those who purchased Master Collection (not on Humble Bundle) should have a more decent upgrade price. I think it will also be beneficial to YoYoGames to provide a better discount to these specific users because there will be a need to have more quality marketplace items.
I agree with the above, it feels that we are the loosers hereI agree 100% here!The new GMS looks pretty cool with interesting and tempting new features. But I also paid around 500$ in total for the Master collection and paying that amount once more is no option for me. Hopefully YoYo considers changing their upgrade price strategy. Early master collection owners paid quite a lot of money and invested a lot in YoYoGames in money and trust. They shouldn't be ripped off for their support...
Just my 2 cents. Time will tell.
Nice one guys.
No way.Nice one guys.
March at the latest, if YYG's quarters are the same as most companies (At my job we work with some clients with weird end-of-quarter dates)Looking at the 'Road Map' is going to be march 2017 until its out of beta anyway .. i think it might be better concentrating on my game and GM:S for now ...
I agree 100% here!The new GMS looks pretty cool with interesting and tempting new features. But I also paid around 500$ in total for the Master collection and paying that amount once more is no option for me. Hopefully YoYo considers changing their upgrade price strategy. Early master collection owners paid quite a lot of money and invested a lot in YoYoGames in money and trust. They shouldn't be ripped off for their support...
Just my 2 cents. Time will tell.
I've bought the engine, the steering wheel, the wheels, the interior, the fuel pump, the whole car, back when they started with the new model for about 799.99.I have a Toyota Corolla 2013. Awesome car. (7.0L/100km don't know in miles)
The new 2016 model is super but they don't want to give me a discount on it. Man! I own a Toyota for 12 years!