F
fxokz
Guest
When making a platformer game what i usually so is make 2 objects for the ground.. obj_grass and obj_dirt. Both of them have a parent called par_wall which is referred to for all collisions with the player.
I recently watched a youtube video in which the whole level is made up of tiles but there are also invisible black boxes which are placed where the player will collide.
What method is better overall in terms of versatility, time efficiency and later wont cause many problems.
I recently watched a youtube video in which the whole level is made up of tiles but there are also invisible black boxes which are placed where the player will collide.
What method is better overall in terms of versatility, time efficiency and later wont cause many problems.