C
CatOnMushroom
Guest
ok this might be a cosmetic issue but am sure there is a technical way, but can someone give me a hint or direction on how to handle a bullet collision in isometric like view. becouse for example holding a gun in your right hand and go for example up/right like (x + 2, y - 1) makes a collision on the walls on the right side of the character. the only sulution I can figure so far is making a different direction sprite bullets and one mask for all so the mask spawns in the center of the character and the bullet shows right sided in a up/right direction.(giving aiming issues when it actualy needs to hit something)....
still need to try the collision timer on spawn and walls, but doesn't feel accurate enough.
thanks if there is directions and I was understandable enough.
ps. it's like free movement and not grid based. (needs the speedy control and else it's not an issue)
still need to try the collision timer on spawn and walls, but doesn't feel accurate enough.
thanks if there is directions and I was understandable enough.
ps. it's like free movement and not grid based. (needs the speedy control and else it's not an issue)