A
Arachnis
Guest
Hello everybody,
I have some questions regarding prototyping:
I want to know, how to create a combat system for a top-down game from scratch.
The programming part is not so much the problem. The real problem is deciding which sprites to use for testing the system. My game's combat system is supposed to be kind of similar to diablo.
Now, the game itself will have very little similarities to diablo, except for how the combat system is supposed to work. My problem is deciding for the right sprite-placeholders to test the system.
Should I use 128x128 simple circle-shaped sprites?
Can I use smaller sprites?
What shape should they really have? Are rectangular sprites more befitting to the game?
How do I decide whether to use isometric perspective or not?
Are there tutorials for that kind of combat system?
I need to test the combat system first in order to see if it is fun or not. Now, my plan is to make the minimum viable product (I think that's what it's called) and once I'm satisfied go to an artist and say "make me some sprites please". What I don't want is creating a system and then realizing I have to change everything again, because otherwise the artist won't do the job. He could for example say something like "the sprites are too small" or have the wrong shape and that would screw up my whole work in the end, because I would have to recalibrate the whole system based on the new sprites.
How do other people go on about creating a prototype like this?
Greetings
I have some questions regarding prototyping:
I want to know, how to create a combat system for a top-down game from scratch.
The programming part is not so much the problem. The real problem is deciding which sprites to use for testing the system. My game's combat system is supposed to be kind of similar to diablo.
Now, the game itself will have very little similarities to diablo, except for how the combat system is supposed to work. My problem is deciding for the right sprite-placeholders to test the system.
Should I use 128x128 simple circle-shaped sprites?
Can I use smaller sprites?
What shape should they really have? Are rectangular sprites more befitting to the game?
How do I decide whether to use isometric perspective or not?
Are there tutorials for that kind of combat system?
I need to test the combat system first in order to see if it is fun or not. Now, my plan is to make the minimum viable product (I think that's what it's called) and once I'm satisfied go to an artist and say "make me some sprites please". What I don't want is creating a system and then realizing I have to change everything again, because otherwise the artist won't do the job. He could for example say something like "the sprites are too small" or have the wrong shape and that would screw up my whole work in the end, because I would have to recalibrate the whole system based on the new sprites.
How do other people go on about creating a prototype like this?
Greetings