D
Dave Martinez
Guest
On sale $1.99 till November 1st!
(Originally $5.99)
6 Purchased so far.
Please leave a review!
Advance Shooter AI Engine:
(Originally $5.99)
6 Purchased so far.
Please leave a review!
Advance Shooter AI Engine:
Version 5.3.2 released! 10/25/16
-Cleaned up code, added comments to engine.
Tracking AI and Avoiding, Alternate routes is almost perfect now!
AI types have been separated into two Tracking, Distance AI.
Tracking AI
1. Loss of Sight.
*Will track the AI in a circular motion if the player is in range, until it sees the player.
2. Avoids objects and projectiles.
3. Player Detection / Line of Sight
4. Chase mode around walls
Distance AI
Distance AI, can spawn any where in the room with three options:
1.stay in place on spawn
2.create path, move to point on spawn
3.create path, move to player on spawn
-Cleaned up code, added comments to engine.
Tracking AI and Avoiding, Alternate routes is almost perfect now!
AI types have been separated into two Tracking, Distance AI.
Tracking AI
1. Loss of Sight.
*Will track the AI in a circular motion if the player is in range, until it sees the player.
2. Avoids objects and projectiles.
3. Player Detection / Line of Sight
4. Chase mode around walls
Distance AI
Distance AI, can spawn any where in the room with three options:
1.stay in place on spawn
2.create path, move to point on spawn
3.create path, move to player on spawn
Avoids objects and projectiles.
Line of Sight
Line of Sight
-Easy to customize by simply changing numbers to your liking!
W,A,S,D = Movement
Left Click= Fire
Q = Debug Grid
Asset Page:
https://marketplace.yoyogames.com/assets/4614/advance-shooter-ai-engine
Left Click= Fire
Q = Debug Grid
Asset Page:
https://marketplace.yoyogames.com/assets/4614/advance-shooter-ai-engine
Version 5.3.1 released! 10/23/16
Version 4.1.1 released: adds one more AI type.
Version 3.5.0 released
Version 3.1.4 released to fix bugs/memory leak.
Version 4.1.1 released: adds one more AI type.
Version 3.5.0 released
Version 3.1.4 released to fix bugs/memory leak.
Last edited by a moderator: