H
Hiboshi
Guest
Hi everyone!
This is my first post in these forums. I'm quite a newbie using Game Maker but I'm getting the hang of it pretty quickly.
Some days ago, I crashed my computer and I had to restore it. I was using Windows 8.1 and I thought that, as I had to reinstall an OS anyway, I'd use my gift Windows 10 DVD and install it instead of Windows 8.1.
So, I was back into making my game when I noticed something odd. When the game runs INSIDE Game Maker Studio (so, when I hit the "play" button while working on the project) the game runs at steady 60 FPS, but when I create a "Single Runtime Executable" and (the oddest of all) I close Game Maker Studio, the framerate of the game goes crazy and has lots of slowdowns.
So, to sum up:
- Game executed from inside Game Maker Studio -> Steady 60 FPS
- Single Runtime Executable running while Game Maker Studio is running too -> Steady 60 FPS
- Single Runtime Executable running while Game Maker Studio is closed -> 50-52 FPS and slowdowns
This is driving me crazy, and it also made some strange bugs to appear (I'm trying to fix them).
Does anyone know why could this be happening? This didn't happen in Windows 8.1 and I have tried in my Windows 7 laptop and everything goes ok.
Thanks in advance!
This is my first post in these forums. I'm quite a newbie using Game Maker but I'm getting the hang of it pretty quickly.
Some days ago, I crashed my computer and I had to restore it. I was using Windows 8.1 and I thought that, as I had to reinstall an OS anyway, I'd use my gift Windows 10 DVD and install it instead of Windows 8.1.
So, I was back into making my game when I noticed something odd. When the game runs INSIDE Game Maker Studio (so, when I hit the "play" button while working on the project) the game runs at steady 60 FPS, but when I create a "Single Runtime Executable" and (the oddest of all) I close Game Maker Studio, the framerate of the game goes crazy and has lots of slowdowns.
So, to sum up:
- Game executed from inside Game Maker Studio -> Steady 60 FPS
- Single Runtime Executable running while Game Maker Studio is running too -> Steady 60 FPS
- Single Runtime Executable running while Game Maker Studio is closed -> 50-52 FPS and slowdowns
This is driving me crazy, and it also made some strange bugs to appear (I'm trying to fix them).
Does anyone know why could this be happening? This didn't happen in Windows 8.1 and I have tried in my Windows 7 laptop and everything goes ok.
Thanks in advance!
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