RangerX
Member
Download the lastest version (executable only):
(Feb 19/17)
http://www.mediafire.com/file/1wwcq9gvi8hir06/TLR501.exe
What is this game?(Feb 19/17)
http://www.mediafire.com/file/1wwcq9gvi8hir06/TLR501.exe
The Life Ruby is a platformer game that unfolds like a "Metroidvania" instead of being "level by level" like the classic Super Mario game. There's also the Challenge Mode that is completely different, a mode where your skills will be put to the test in a succession of quick and challenging levels ala Super Meat Boy / League Of Evil.
What you can test...
- The 2 first zones of the game in Adventure Mode
- The first world in Challenge mode
- The tutorial level
- Controller support
- Menus, saving, options, performance adjustment system, etc.
- There's no sound effects yet and music is placeholder
I would love to hear any opinions / suggestions / general feedback!
Screenshots
Controls (keyboard)
Move character and cursor - W,A,S,D
Interact - W
Jump - Spacebar
Parachute On/Off - J
Attack / Deflect - K
Map - M
Pause - P
Help/Controls - H or F1
Game Stats - G
Take Screenshot - F2
Debug info On/Off - F3 (not in current demo)
V-sync On/Off - F4 (not in current demo)
Hud on/off - L
Game can also be set to "ZXC + arrow style".
There's also a key configuration menu to fully personalise controls
Interact - W
Jump - Spacebar
Parachute On/Off - J
Attack / Deflect - K
Map - M
Pause - P
Help/Controls - H or F1
Game Stats - G
Take Screenshot - F2
Debug info On/Off - F3 (not in current demo)
V-sync On/Off - F4 (not in current demo)
Hud on/off - L
Game can also be set to "ZXC + arrow style".
There's also a key configuration menu to fully personalise controls
Controls (Gamepad)
Changelist
------------------------------------------------ TEST 50.1 -----------------------------------------------------
[Add] Xinput controllers considered Xbox, Dinput controllers considered PS
[Mod] Disabled the automatic performance adjustements until better solution
[Mod] NPCs are using mob zones now
[Mod] Escargots and Rhino Bugs are using the mob zones
[Mod] Fishes are using mob zones
[Fix] Pluging/Unpluging controller causing slowdown in key config menu
[Fix] Can open the Help and start Credits while in Key Config menu
------------------------------------------------ TEST 50.0 -----------------------------------------------------
[Add] Falling damage gameplay (with new animations and all)
[Add] New Mob - Rhino Bug
[Add] New Weapon (sword)
[Add] Critical Hit gameplay (for sword)
[Add] Shallow water gameplay
[Add] Challenge Mode Level 1-5
[Add] Challenge Mode Level 1-6
[Add] New song - Titlescreen (not final)
[Add] New song - Tutorial (not final)
[Add] New song - Intro Cut-scene (not final)
[Add] New song - Village (not final)
[Add] New song - Red Mage (not final)
[Add] New song - Ezuma's Temple (not final)
[Add] Disable application surface script
[Add] Game can start in French
[Add] Fog effects
[Add] Animated cursor on text boxes when the player can proceed/skip
[Add] Depth Changer object for hidden passages
[Mod] Attacking code completely redone!
[Mod] Now can shoot underwater with the Yuree's suit
[Mod] Slopes code improved (no more player jittering)
[Mod] Redone the "Secret Detector" power-up
[Mod] Weapon swaping function redone
[Mod] Slimes are using the new Mob Zones
[Mod] Made the sound test up to date
[Mod] Rewoved built in friction
[Mod] Corrected some errors in sprite behavior
[Mod] Improved gamepad detection by using the system event for gamepads
[Mod] Pause menu can also be closed by Pause button
[Mod] Changed hero and some objects' depth
[Mod] Made the titlescreen a tad more beautiful (or so I hope!)
[Mod] Power's icons now moves in the text box that appears when you collect them
[Mod] Help message takes longer to appear and can now appear when HUD is permanent
[Mod] Text reformatted! (discovery of the "w" argument in "draw_text_ext" function lol)
[Mod] Text boxes appear smoothly now
[Mod] The boat now moves
[Fix] Crash when opening/closing the pause menu extremely fast
[Fix] Infinite jump when jumping after unpausing while touching water pond bottom
[Fix] Pausing/Unpausing gives infinite air
[Fix] Changing weapons rapidly messes up weapon toggle
[Fix] Deceleration wasn't considering the gamepad and therefore was slowing it down
[Fix] Player can glide then jump then double jump
[Fix] Player can move after alt-tabbing in the Pause, Help, Map or Stats menu
[Fix] "ScalingOnLoad" that would actually mess up with saving crazy
[Fix] Gamepad support: "Anykey" not working when coming back from an Alt+Tab
[Fix] Statues not sending the cam at the right node sometimes
[Fix] Volume return to 100% after a transition regardless the user setting
[Fix] "Quit game" function not stopping music properly
[Fix] Score from previously erased game is kept and transfered to Challenge Mode until new game is saved
[Fix] In water when dying while swimming up, movement wasn't cancelled
[Fix] Rosettas not appearing if they were seen but in a secret area
[Fix] View following the player instead of cam in the Challenge Mode's levels
[Fix] AutoText killing textboxes the Rosetta was already killing
[Fix] Mobs dropping Pearls in Challenge Mode
[Fix] Spawn objects, nodes, statues and teleporters not deactivating properly
[Fix] Pause menu can be opened and giving problems during transitions
[Fix] Game Stats error regarding Rosettas and Items
[Fix] Exit signs appearing over the text box for a couple of frames
------------------------------------------------ TEST 49 -----------------------------------------------------
[Add] The player can choose its default control scheme before the title screen
[Add] Fireballs from the spitter statues can be repelled
[Add] Activating a statue now triggers a micro cut-scene
[Mod] Gamepad support entirely redone
[Mod] Improved Pause Menu with "Quit/Change Mode" and "Restart level" options
[Mod] Sleep margin set to 15
[Mod] "Enter to proceed" made more consistent
[Mod] "Up" is now the interact button instead of "down"
[Mod] Script "Key name" updated with gamepad constants
[Mod] Checkpoints are giving back some health
[Mod] Improved deactivation (statues, nodes, changeroom)
[Mod] Changed Red Mage's collision mask to make it more forgiving
[Mod] Red Bad Plants are having 2 of health instead of 4
[Mod] Removed all the heart items (they can only appear as mob drops)
[Mod] Removed a bat near the first save point
[Mod] Save Points are making the HUD appear
[Mod] Some shadows correction in Ezuma's Village
[Fix] Crash because of Legend Button (gamepad support)
[Fix] Unable to proceed after entering Challenge Mode
[Fix] Not possible to close map legend
[Fix] Red Mage door appearing in front of wall tiles
[Fix] Player could dodge the spitters fireballs by attacking
[Fix] Green Pearls from the tutorial counts in Challenge Mode
[Fix] Secret entrances/exits not appearing on map once found
[Fix] Timer is overlapped by health
------------------------------------------------ TEST 48 -----------------------------------------------------
[Add] New zone: Ezuma's Temple (Entrance Halls)
[Add] New mobs: Green slime, Rhino Bug
[Add] New breakables: Brazier
[Add] New level ingredients: Horizontal sliding doors, Touch platforms
[Add] "Legend" key can be pressed to make the HUD appear permanently or dynamically
[Mod] Changed the auto-adjusting performance. Stage1 = app surface off / Stage 2 = 30fps mode
[Mod] Auto-Adjustments cannot be reset anymore
[Mod] Improved the activation/deactivation system
[Mod] V-sync On/Off option is added back in the advanced options. (shortcut preserved)
[Mod] Trampoline bounce force adjustable now
[Mod] Made the air bubble rate adjustable for Air Bubble plants
[Mod] Fixed the water ponds in Challenge Mode W1L1
[Mod] Made the "Good Yuree" tell how to defeat the first boss
[Mod] 3/10 chance of getting a pearl from a wasp (instead of 2/10)
[Mod] Its now possible to deflect the wasp's darts (making them much easier)
[Mod] "Deflect" added in controls, help hints and keyboard image
[Mod] Updated help menu in both modes
[Mod] H, G and F1 can also be pressed to close their respective menus
[Mod] Hud elements moved around and health now displayed as hearts
[Mod] Keyboard splashscreen 2 times longer but added instructions to skip it
[Mod] Sleep margin now set to 10ms instead of 1
[Mod] Readable stones now called "Rosetta stones"
[Mod] Default time for text to appear when you collect a power made longer
[Fix] Crash when exiting pause menu right after the hero dies
[Fix] Crash when exiting a challenge mode level while dying
[Fix] Game not returning properly after an "alt+tab" at challenge mode levels' result screen
[Fix] Red Mage reappearing and its door reopening slowly (now its instant)
[Fix] Player avoiding to jump over the Red Mage by slashing his knife
[Fix] Game hanging for some seconds while trying to quit challenge mode levels
[Fix] Wasp mob shooting at player while its interacting with an object
[Fix] Vertical moving platforms problems for Hero when going down
[Fix] Slope detector problem when ground collision touches slope collision
[Fix] Lifetime setting not working for spitters' fireballs
[Fix] Autotext tool, Textbox appearing behind certain tiles in power mode
[Fix] V-sync option greyed out during auto adjustments
[Fix] Player's icon was overlapped by other icons
------------------------------------------------ TEST 47 -----------------------------------------------------
[Add] Level 3 and 4 in the first world of Challenge Mode
[Add] New textbox for Challenge Mode
[Add] Shadow tiles for waterfall (amongst other things)
[Mod] Adjustments mode checking FPS for 800 steps instead of 600
[Fix] Incorrect pearl count in Challenge mode when using "quit level"
[Fix] Game not paused properly after coming back from "alt+tab" while in Pause or Map menu
[Fix] Challenge Mode's end level textbox appearing behind water
[Fix] Scrolling backgrounds not stopped when game is paused
------------------------------------------------ TEST 46 ------------------------------------------------------
[Add] New attack (magic ball like the Yurees). Obtained with the Yuree's Suit.
[Add] New interface for Challenge Mode (level panels, goal icons, etc)
[Add] Challenge mode having its own statistics screen and help screen
[Add] Watching game credits function at titlescreen
[Add] New message while creating a save space
[Add] New message about credits in the default main menu page
[Mod] Challenge Mode now functional
[Mod] Yuree's Suit improved and made more important
[Mod] New exit menu. Can now resume, quit and change mode of play
[Mod] Completely revamped save system for Challenge Mode
[Mod] Improved activation/deactivation system
[Mod] Made "ScalingOnLoad" script actually faster
[Mod] Level entrance in Challenge mode now a swirl instead of door
[Mod] Made the titlescreen look better (or so I hope!)
[Fix] Crash when the game was set in 30 fps mode
[Fix] Player can stay stuck in the key configuration menu
[Fix] Adventure mode save fails to load under certain circumstances
[Fix] Slowdown in key configuration menu
[Fix] Ezuma's Village map is placeholder
[Fix] Ezuma's Grounds map is placeholder
[Fix] Error in "key_name()" was changing the language
[Fix] Player can shoot or potentially attack while talking
[Fix] Secret counters are not updating the map array
[Fix] Plates appearing on map even if placed in a secret area
[Fix] Plates not updating the "item/plates" stats when found
[Fix] Auto text tool not changing language on the fly
[Fix] Wasp mob is not dropping anything
[Fix] Vines will destroy themselves if there's no more vine under them
[Fix] Selector and Enter not blocked while there's a fade out
[Fix] Stats pages not updated in French language
[Fix] Hero appears to fall in the ground a bit when coming back from menus
------------------------------------------------ TEST 45 ------------------------------------------------------
[Add] Intro cut-scene on new game
[Add] Weapon Toggle button (Up)
[Add] Advanced options menu accessible in-game
[Add] Boss at the end of Ezuma's Ground
[Add] Special camera object (for necessary cam panning/movement by cut-scenes)
[Add] Object controller for in-game micro cut-scenes
[Add] V-sync On/Off function (F4)
[Add] Screenshot function (F2)
[Add] Debug screen that will be accessible for players (F3)
[Mod] Revamped game statistics screen + new stats!
[Mod] Game can now be paused at all time except titlescreen
[Mod] Improved room transitions in regards of the new camera
[Mod] All exit signs besides the tutorial's are invisible
[Mod] HUD takes more time to appear on idle
[Fix] Camera bug when returning to village in certain circumstances
[Fix] Scaling on load not handling application surface settings properly
[Fix] Game not pausing when player is alt-tabbing
[Fix] Controls not recovered properly after alt-tabbing
[Fix] Auto adjustments mode playing again in tutorial room if accessed later
[Fix] Slowdown in key configuration menu (partial)
----------------------------------------------- TEST 44.5 -------------------------------------------------------
[Add] New message in the hud to tell the player about the Help/Controls screen and Pause
[Add] Help/Controls screen also accessible with F1 key
[Add] New main character (Mao) and also some more villagers for the intro cut-scene
[Add] Added the Hero's boat in the village
[Mod] Improved Game Performance adjustment mode (clearer messages, saving, restarting auto adjust)
[Mod] Improved whip's attack animation
[Mod] Removed shader "simple pass" because causing trouble on some PCs
[Mod] Can breathe underwater a little bit longer without lungs
[Mod] Made crossing the water easier in the tutorial room
[Mod] Blocked the pause menu during the intro cut-scene
[Mod] Adjusted the cooldown from being hit by a fireball
[Mod] Finished decorating Ezuma's Grounds
[Fix] Crash when pause menu is opened during a fade-in / fade-out
[Fix] Pause background not deleted causing memory leak
[Fix] Save slot 2 and 3 not up to date
[Fix] Game performance adjustment mode not working automatically
[Fix] Black screen on game loading if application was turned off
[Fix] Game performance adjustment mode not resetting properly on NewGame or Tutorial room
[Fix] Plant mob hurting the hero while he is attacking (theorically happening with all mobs)
[Fix] NPC Yuree 2 disappearing at certain wrong moments
[Fix] Cursor not moving right to left properly in the key config menu
[Fix] Help screen missing the "weapon change" controls
[Fix] Pause background not working when not using the application surface
[Fix] Hero slope max speed not accurate
[Fix] Screen flashing when saving
[Fix] HUD appearing when player is idle on a moving platform
[Fix] Loading script "Scaling on load" still using "display reset"
----------------------------------------------- TEST 44.3 ------------------------------------------------------
[Mod] Cleaned up the performance adjustment mode. Added a message on screen
[Mod] Blocked the scaling option while in windowed mode
[Mod] Blocked both the scaling and window style option while the application surface is disabled
[Mod] Buried the V-sync on/off option (that was for debug anyways)
----------------------------------------------- TEST 44.2 --------------------------------------------------------
[Add] V-sync On/Off function (for debug only)
[Add] Frameskip can start dynamicaly or with an On/Off function (F5)
[Add] Application Surface Enable/Disable function (F7)
------------------------------------------------ TEST 44 -------------------------------------------------------
[Add] Wasp mob added
[Add] Readable stones now appear on the map with their own icon (once read)
[Add] Equiped weapon icon now in the hud
[Add] Camera object (testing only)
[Add] New decorations for the village and Ezuma's Grounds and title screen
[Mod] Titlescreen appear with the cursor over suggesting to play the Tutorial level
[Mod] Health gauge stays on screen when in "low health"
[Mod] Pearls total stat (per zone) is now automatic
[Mod] Secrets total stat (per zone) is now automatic
[Mod] Optimised collisions by having only 4 objects now
[Mod] Optimised water by having only 1 object now
[Mod] Most objects now deactivates by a "outside view" event
[Mod] Removed "clear background with window color" option
[Mod] Changed the default shader to a simple "passthrough" one
[Mod] Optimised the vines (they now deactivate off screen) and sprite behavior (now automatic)
[Fix] Crash when pressing "pause"
[Fix] Plate crashing when wrongly activated in the distance ('cause they don't deactivate anymore)
[Fix] Hero starting with no health when game is compiled by the YYC
[Fix] "global.LoadGame" not returning to 0 after a game loading is done when the game is compiled in YYC
[Fix] Darts hitting the player for a little window of time after they hit a collision
[Fix] Text Box not appearing when NPC was placed near an Auto-Text object
[Fix] Messing up the fade-in/fade-out by freaking out on the "enter" key
[Fix] Green Pearls and Hearts not stopping correctly when game is compiled in YYC
[Fix] Auto-Text object displaying keyboard info instead of joystick info in certain cases
------------------------------------------------ TEST 43 ---------------------------------------------------------
[Add] Implemented placeholder music. Fades in/out with the transition object
[Add] New scaling option (play the game in its native size or scaled up)
[Add] New window option (play the game fullscreen or windowed)
[Add] New music volume option (set to 0, 25%, 50%, 75% or 100%)
[Add] New sound test option (only in main menu)
[Add] Option menu available when pausing
[Mod] Removed precise collision on tons of sprites where it was not useful
[Mod] Improved passthrough collision (works better as solids)
[Mod] NPCs now checking for the language setting each time they talk instead of only at creation
[Mod] Improved the skip of intro's splashscreens so it doesn't mess the fade in/out transition
[Mod] Stopped the background color from being drawn
[Mod] Spawners not solid anymore
[Mod] "obj Statue Text Box" isn't used anymore
[Mod] Ajusted the depth of multiple objects (pearls, watersplash, smoke, etc)
[Fix] Crash when trying to activate teleporter in Ezuma's Grounds
[Fix] Crash when pressing "pause"
[Fix] Crash + background not appearing because obj_hud and obj_background wrongly deactivated
[Fix] Gamemaker becomes slow after a controller is unplugged!
[Fix] Music started twice after a game loading.
[Fix] Window settings and application surface not saved because of the "game_save()" function
[Fix] Teleporter bottom not solid
[Fix] Hero being spawned 4 pixels above ground
[Fix] NPCs getting deactivated while still on screen creating undesirable blinking
------------------------------------------------ TEST 42s ---------------------------------------------------------
[Mod] Version ported to GameMaker Studio!
[Mod] New file path now sorta universal
[Mod] New scaling solution - Even better than the old one!
[Mod] Finding an item doesn't save the game anymore
[Mod] Updated the keyboard splashscreen at game start
[Mod] Bats now move away while the player is hurting
[Mod] Improved the trampoline irregular jumps
[Mod] Added some padding to textbox movement in the tutorial room
[Mod] Gave the object_transition its own variable for controlling alpha
[Mod] V-sync now working, yay!
[Mod] Re-arranged the different drawing depth of objects and tiles
[Fix] Crash: Collision companion disappearing too fast
[Fix] Player is stuck if he died in the tutorial
[Fix] Platforms and trampolines broken (was because Pearl fix, v41)
[Fix] Slashing+Jumping on a wall = can climb it without glove power
[Fix] Can't open the game statistics screen
[Fix]Can't slash while on slopes
[Fix] Some hits aren't registering when hitting mobs
[Fix] Player not following trampoline movement
------------------------------------------------ TEST 41 ---------------------------------------------------------
[Add] Left an easter egg in Ezuma's Village
[Mod] Save and data folder now created in window's "AppData"
[Mod] Cleared Ezuma's Village possible out of maps
[Mod] Made some place for Sound and Music menu
[Mod] Gamepad button press tracking is now local in each object
[Mod] Made tutorial text adaptative (because of key config)
[Mod] Adjusted the Pearls' glow
[Mod] Updated hints in the Help and under "scaling force" option
[Fix] Crash because of old joystick events not removed
[Fix] "Wall jump + direction" sometimes ends up the normal jump
[Fix] Wall jump boost broken since key configuration
[Fix] DKCjump broken
[Fix] "move outside solid" problems with pearls and "object direction"
[Fix] Some text not respecting margins in plates (Ezuma's Grounds)
[Fix] Word "Échap" in french in the "keyname" function
[Fix] Image_speed setting causing problem with attack facing left
------------------------------------------------ TEST 40 ------------------------------------------------------
[Add] Key configuration menu
[Mod] Modified controls so they work with the key config
[Mod] Revamped controller support so it works with key config
[Mod] Help page and menu text now dynamic (because key config)
[Mod] Made air and heat gauge a little more explicite
[Mod] Mobs now respawn only after a zone change
[Mod] Bonus health is now unused
[Mod] Moved pearls away from slopes, preventing wierd collision problem
[Mod] Made the checkpoint respawning less ugly
[Mod] Only the save overwrite message is red in TitleScreen room
[Fix] Crash when mob dies and its collision doesn't disappear same time
[Fix] If help page opened while in default page, user is stuck
[Fix] Top detection problem where character could enter walls
[Fix] Wierd double jump when jumping and touching trampolines
[Fix] Some typos in main menu (TitleScreen room)
[Fix] Air and heat gauge reappearing upon death
[Fix] Death animation that was foxing with the ground
[Fix] Mob collision disappearing after the mob is dead
[Fix] Character feet can be visible in a secret passage
------------------------------------------------ TEST 39 ---------------------------------------------------------
[Add] Bat mob return to start pos if near checkpoint/NPC/InteractiveObject
[Add] Added 2 new treasures to find in Ezuma's Grounds
[Add] Added hearts collectables in Ezuma's Grounds
[Add] Added variable jumping
[Add] Made the pause/map/exit menu detect a controller
[Mod] Reserved space for each zones in all global arrays
[Mod] New shortcut in Ezuma's Grounds near the map item
[Mod] Made more slopes in Ezuma's Grounds since they now look good
[Mod] Added bats and plant mobs in Ezuma's Grounds
[Mod] Adjusted some wrongly placed grass in Ezuma's Grounds
[Mod] Added information in the debug screen (F3)
[Mod] Houses can't be jumped on anymore
[Fix] Collision problem on pedestals because of new slope down code
[Fix] Can't interact with NPCs if using a controller
[Fix] Options menu, controller pressing multiple times
[Fix] Can't skip powers messages with controller
[Fix] Unplugging controller in-game messes keyboard controls
------------------------------------------------ TEST 38 --------------------------------------------------------
[Add] Added the option for scaling by the engine or the video card
[Add] Added a down slope movement
[Add] Added a jump ala Donkey Kong Country, falling from a platform
[Add] Added tiles to the titlescreen! (not final)
[Mod] Made interactive objects into NPCs, preventing certain problems
[Mod] Made attack invicibility just a bit longer
[Mod] Made Pedestals and Teleporter with collision
[Mod] Simplified slope up collision
[Mod] Improved fire effect for chandlers (still not final)
[Fix] Bogus top detection with HighJump in a 48 pixel space
[Fix] Bogus calculation of vertical speed with jump in general!
[Fix] Attack sometimes cancelling on a mob with collision
[Fix] Can't skip item collecting text with "Arrow down"
[Fix] Window Style error in option screen when changing scale
[Fix] Tutorial en FR, AutoText didn't say only blue pearls count
[Fix] Mob dying animation played in half pixels position sometimes
[Fix] Exit sign appearing over text boxes
[Fix] Text errors in the option menu
------------------------------------------------ TEST 37 ---------------------------------------------------------
- [Add] Map now had a legend
- [Add] Can control with ZXC+Arrows
- [Add] Can now skip item collecting text by pressing S-Key
- [Add] Plates to read
- [Add] Plant ennemy
- [Add] Spitter ennemy
- [Add] Good Yuree
- [Add] Bad Yuree
- [Add] A secret room in the Tutorial
- [Add] Game Stats screen
- [Add] Teleporter added (not functional though)
- [Add] Icon for windows folders
- [Add] Loading graphic and loading bar
- [Add] Added fire effect for chandlers
- [Mod] ESC and ENTER to quit game
- [Mod] Run is slower
- [Mod] Gravity added underwater
- [Mod] Special color blocks redone
- [Mod] Black girl NPC looks more black
- [Mod] Help screen updated
- [Mod] Added collision on checkpoints
- [Mod] Statues now work with "AutoText"
- [Mod] Made sloping down looking a little less like
- [Fix] Game hang when changing rooms too fast
- [Fix] Crash when quiting tutorial after a respawn
- [Fix] Character s in corners when both walling and touching the ground
- [Fix] (Partial) for when entering the game by a rain of "enter"
- [Mile] Ezuma's Village has reached beta state!!
-------------------------------------- External testing begins! -----------------------------------------------
[Add] Xinput controllers considered Xbox, Dinput controllers considered PS
[Mod] Disabled the automatic performance adjustements until better solution
[Mod] NPCs are using mob zones now
[Mod] Escargots and Rhino Bugs are using the mob zones
[Mod] Fishes are using mob zones
[Fix] Pluging/Unpluging controller causing slowdown in key config menu
[Fix] Can open the Help and start Credits while in Key Config menu
------------------------------------------------ TEST 50.0 -----------------------------------------------------
[Add] Falling damage gameplay (with new animations and all)
[Add] New Mob - Rhino Bug
[Add] New Weapon (sword)
[Add] Critical Hit gameplay (for sword)
[Add] Shallow water gameplay
[Add] Challenge Mode Level 1-5
[Add] Challenge Mode Level 1-6
[Add] New song - Titlescreen (not final)
[Add] New song - Tutorial (not final)
[Add] New song - Intro Cut-scene (not final)
[Add] New song - Village (not final)
[Add] New song - Red Mage (not final)
[Add] New song - Ezuma's Temple (not final)
[Add] Disable application surface script
[Add] Game can start in French
[Add] Fog effects
[Add] Animated cursor on text boxes when the player can proceed/skip
[Add] Depth Changer object for hidden passages
[Mod] Attacking code completely redone!
[Mod] Now can shoot underwater with the Yuree's suit
[Mod] Slopes code improved (no more player jittering)
[Mod] Redone the "Secret Detector" power-up
[Mod] Weapon swaping function redone
[Mod] Slimes are using the new Mob Zones
[Mod] Made the sound test up to date
[Mod] Rewoved built in friction
[Mod] Corrected some errors in sprite behavior
[Mod] Improved gamepad detection by using the system event for gamepads
[Mod] Pause menu can also be closed by Pause button
[Mod] Changed hero and some objects' depth
[Mod] Made the titlescreen a tad more beautiful (or so I hope!)
[Mod] Power's icons now moves in the text box that appears when you collect them
[Mod] Help message takes longer to appear and can now appear when HUD is permanent
[Mod] Text reformatted! (discovery of the "w" argument in "draw_text_ext" function lol)
[Mod] Text boxes appear smoothly now
[Mod] The boat now moves
[Fix] Crash when opening/closing the pause menu extremely fast
[Fix] Infinite jump when jumping after unpausing while touching water pond bottom
[Fix] Pausing/Unpausing gives infinite air
[Fix] Changing weapons rapidly messes up weapon toggle
[Fix] Deceleration wasn't considering the gamepad and therefore was slowing it down
[Fix] Player can glide then jump then double jump
[Fix] Player can move after alt-tabbing in the Pause, Help, Map or Stats menu
[Fix] "ScalingOnLoad" that would actually mess up with saving crazy
[Fix] Gamepad support: "Anykey" not working when coming back from an Alt+Tab
[Fix] Statues not sending the cam at the right node sometimes
[Fix] Volume return to 100% after a transition regardless the user setting
[Fix] "Quit game" function not stopping music properly
[Fix] Score from previously erased game is kept and transfered to Challenge Mode until new game is saved
[Fix] In water when dying while swimming up, movement wasn't cancelled
[Fix] Rosettas not appearing if they were seen but in a secret area
[Fix] View following the player instead of cam in the Challenge Mode's levels
[Fix] AutoText killing textboxes the Rosetta was already killing
[Fix] Mobs dropping Pearls in Challenge Mode
[Fix] Spawn objects, nodes, statues and teleporters not deactivating properly
[Fix] Pause menu can be opened and giving problems during transitions
[Fix] Game Stats error regarding Rosettas and Items
[Fix] Exit signs appearing over the text box for a couple of frames
------------------------------------------------ TEST 49 -----------------------------------------------------
[Add] The player can choose its default control scheme before the title screen
[Add] Fireballs from the spitter statues can be repelled
[Add] Activating a statue now triggers a micro cut-scene
[Mod] Gamepad support entirely redone
[Mod] Improved Pause Menu with "Quit/Change Mode" and "Restart level" options
[Mod] Sleep margin set to 15
[Mod] "Enter to proceed" made more consistent
[Mod] "Up" is now the interact button instead of "down"
[Mod] Script "Key name" updated with gamepad constants
[Mod] Checkpoints are giving back some health
[Mod] Improved deactivation (statues, nodes, changeroom)
[Mod] Changed Red Mage's collision mask to make it more forgiving
[Mod] Red Bad Plants are having 2 of health instead of 4
[Mod] Removed all the heart items (they can only appear as mob drops)
[Mod] Removed a bat near the first save point
[Mod] Save Points are making the HUD appear
[Mod] Some shadows correction in Ezuma's Village
[Fix] Crash because of Legend Button (gamepad support)
[Fix] Unable to proceed after entering Challenge Mode
[Fix] Not possible to close map legend
[Fix] Red Mage door appearing in front of wall tiles
[Fix] Player could dodge the spitters fireballs by attacking
[Fix] Green Pearls from the tutorial counts in Challenge Mode
[Fix] Secret entrances/exits not appearing on map once found
[Fix] Timer is overlapped by health
------------------------------------------------ TEST 48 -----------------------------------------------------
[Add] New zone: Ezuma's Temple (Entrance Halls)
[Add] New mobs: Green slime, Rhino Bug
[Add] New breakables: Brazier
[Add] New level ingredients: Horizontal sliding doors, Touch platforms
[Add] "Legend" key can be pressed to make the HUD appear permanently or dynamically
[Mod] Changed the auto-adjusting performance. Stage1 = app surface off / Stage 2 = 30fps mode
[Mod] Auto-Adjustments cannot be reset anymore
[Mod] Improved the activation/deactivation system
[Mod] V-sync On/Off option is added back in the advanced options. (shortcut preserved)
[Mod] Trampoline bounce force adjustable now
[Mod] Made the air bubble rate adjustable for Air Bubble plants
[Mod] Fixed the water ponds in Challenge Mode W1L1
[Mod] Made the "Good Yuree" tell how to defeat the first boss
[Mod] 3/10 chance of getting a pearl from a wasp (instead of 2/10)
[Mod] Its now possible to deflect the wasp's darts (making them much easier)
[Mod] "Deflect" added in controls, help hints and keyboard image
[Mod] Updated help menu in both modes
[Mod] H, G and F1 can also be pressed to close their respective menus
[Mod] Hud elements moved around and health now displayed as hearts
[Mod] Keyboard splashscreen 2 times longer but added instructions to skip it
[Mod] Sleep margin now set to 10ms instead of 1
[Mod] Readable stones now called "Rosetta stones"
[Mod] Default time for text to appear when you collect a power made longer
[Fix] Crash when exiting pause menu right after the hero dies
[Fix] Crash when exiting a challenge mode level while dying
[Fix] Game not returning properly after an "alt+tab" at challenge mode levels' result screen
[Fix] Red Mage reappearing and its door reopening slowly (now its instant)
[Fix] Player avoiding to jump over the Red Mage by slashing his knife
[Fix] Game hanging for some seconds while trying to quit challenge mode levels
[Fix] Wasp mob shooting at player while its interacting with an object
[Fix] Vertical moving platforms problems for Hero when going down
[Fix] Slope detector problem when ground collision touches slope collision
[Fix] Lifetime setting not working for spitters' fireballs
[Fix] Autotext tool, Textbox appearing behind certain tiles in power mode
[Fix] V-sync option greyed out during auto adjustments
[Fix] Player's icon was overlapped by other icons
------------------------------------------------ TEST 47 -----------------------------------------------------
[Add] Level 3 and 4 in the first world of Challenge Mode
[Add] New textbox for Challenge Mode
[Add] Shadow tiles for waterfall (amongst other things)
[Mod] Adjustments mode checking FPS for 800 steps instead of 600
[Fix] Incorrect pearl count in Challenge mode when using "quit level"
[Fix] Game not paused properly after coming back from "alt+tab" while in Pause or Map menu
[Fix] Challenge Mode's end level textbox appearing behind water
[Fix] Scrolling backgrounds not stopped when game is paused
------------------------------------------------ TEST 46 ------------------------------------------------------
[Add] New attack (magic ball like the Yurees). Obtained with the Yuree's Suit.
[Add] New interface for Challenge Mode (level panels, goal icons, etc)
[Add] Challenge mode having its own statistics screen and help screen
[Add] Watching game credits function at titlescreen
[Add] New message while creating a save space
[Add] New message about credits in the default main menu page
[Mod] Challenge Mode now functional
[Mod] Yuree's Suit improved and made more important
[Mod] New exit menu. Can now resume, quit and change mode of play
[Mod] Completely revamped save system for Challenge Mode
[Mod] Improved activation/deactivation system
[Mod] Made "ScalingOnLoad" script actually faster
[Mod] Level entrance in Challenge mode now a swirl instead of door
[Mod] Made the titlescreen look better (or so I hope!)
[Fix] Crash when the game was set in 30 fps mode
[Fix] Player can stay stuck in the key configuration menu
[Fix] Adventure mode save fails to load under certain circumstances
[Fix] Slowdown in key configuration menu
[Fix] Ezuma's Village map is placeholder
[Fix] Ezuma's Grounds map is placeholder
[Fix] Error in "key_name()" was changing the language
[Fix] Player can shoot or potentially attack while talking
[Fix] Secret counters are not updating the map array
[Fix] Plates appearing on map even if placed in a secret area
[Fix] Plates not updating the "item/plates" stats when found
[Fix] Auto text tool not changing language on the fly
[Fix] Wasp mob is not dropping anything
[Fix] Vines will destroy themselves if there's no more vine under them
[Fix] Selector and Enter not blocked while there's a fade out
[Fix] Stats pages not updated in French language
[Fix] Hero appears to fall in the ground a bit when coming back from menus
------------------------------------------------ TEST 45 ------------------------------------------------------
[Add] Intro cut-scene on new game
[Add] Weapon Toggle button (Up)
[Add] Advanced options menu accessible in-game
[Add] Boss at the end of Ezuma's Ground
[Add] Special camera object (for necessary cam panning/movement by cut-scenes)
[Add] Object controller for in-game micro cut-scenes
[Add] V-sync On/Off function (F4)
[Add] Screenshot function (F2)
[Add] Debug screen that will be accessible for players (F3)
[Mod] Revamped game statistics screen + new stats!
[Mod] Game can now be paused at all time except titlescreen
[Mod] Improved room transitions in regards of the new camera
[Mod] All exit signs besides the tutorial's are invisible
[Mod] HUD takes more time to appear on idle
[Fix] Camera bug when returning to village in certain circumstances
[Fix] Scaling on load not handling application surface settings properly
[Fix] Game not pausing when player is alt-tabbing
[Fix] Controls not recovered properly after alt-tabbing
[Fix] Auto adjustments mode playing again in tutorial room if accessed later
[Fix] Slowdown in key configuration menu (partial)
----------------------------------------------- TEST 44.5 -------------------------------------------------------
[Add] New message in the hud to tell the player about the Help/Controls screen and Pause
[Add] Help/Controls screen also accessible with F1 key
[Add] New main character (Mao) and also some more villagers for the intro cut-scene
[Add] Added the Hero's boat in the village
[Mod] Improved Game Performance adjustment mode (clearer messages, saving, restarting auto adjust)
[Mod] Improved whip's attack animation
[Mod] Removed shader "simple pass" because causing trouble on some PCs
[Mod] Can breathe underwater a little bit longer without lungs
[Mod] Made crossing the water easier in the tutorial room
[Mod] Blocked the pause menu during the intro cut-scene
[Mod] Adjusted the cooldown from being hit by a fireball
[Mod] Finished decorating Ezuma's Grounds
[Fix] Crash when pause menu is opened during a fade-in / fade-out
[Fix] Pause background not deleted causing memory leak
[Fix] Save slot 2 and 3 not up to date
[Fix] Game performance adjustment mode not working automatically
[Fix] Black screen on game loading if application was turned off
[Fix] Game performance adjustment mode not resetting properly on NewGame or Tutorial room
[Fix] Plant mob hurting the hero while he is attacking (theorically happening with all mobs)
[Fix] NPC Yuree 2 disappearing at certain wrong moments
[Fix] Cursor not moving right to left properly in the key config menu
[Fix] Help screen missing the "weapon change" controls
[Fix] Pause background not working when not using the application surface
[Fix] Hero slope max speed not accurate
[Fix] Screen flashing when saving
[Fix] HUD appearing when player is idle on a moving platform
[Fix] Loading script "Scaling on load" still using "display reset"
----------------------------------------------- TEST 44.3 ------------------------------------------------------
[Mod] Cleaned up the performance adjustment mode. Added a message on screen
[Mod] Blocked the scaling option while in windowed mode
[Mod] Blocked both the scaling and window style option while the application surface is disabled
[Mod] Buried the V-sync on/off option (that was for debug anyways)
----------------------------------------------- TEST 44.2 --------------------------------------------------------
[Add] V-sync On/Off function (for debug only)
[Add] Frameskip can start dynamicaly or with an On/Off function (F5)
[Add] Application Surface Enable/Disable function (F7)
------------------------------------------------ TEST 44 -------------------------------------------------------
[Add] Wasp mob added
[Add] Readable stones now appear on the map with their own icon (once read)
[Add] Equiped weapon icon now in the hud
[Add] Camera object (testing only)
[Add] New decorations for the village and Ezuma's Grounds and title screen
[Mod] Titlescreen appear with the cursor over suggesting to play the Tutorial level
[Mod] Health gauge stays on screen when in "low health"
[Mod] Pearls total stat (per zone) is now automatic
[Mod] Secrets total stat (per zone) is now automatic
[Mod] Optimised collisions by having only 4 objects now
[Mod] Optimised water by having only 1 object now
[Mod] Most objects now deactivates by a "outside view" event
[Mod] Removed "clear background with window color" option
[Mod] Changed the default shader to a simple "passthrough" one
[Mod] Optimised the vines (they now deactivate off screen) and sprite behavior (now automatic)
[Fix] Crash when pressing "pause"
[Fix] Plate crashing when wrongly activated in the distance ('cause they don't deactivate anymore)
[Fix] Hero starting with no health when game is compiled by the YYC
[Fix] "global.LoadGame" not returning to 0 after a game loading is done when the game is compiled in YYC
[Fix] Darts hitting the player for a little window of time after they hit a collision
[Fix] Text Box not appearing when NPC was placed near an Auto-Text object
[Fix] Messing up the fade-in/fade-out by freaking out on the "enter" key
[Fix] Green Pearls and Hearts not stopping correctly when game is compiled in YYC
[Fix] Auto-Text object displaying keyboard info instead of joystick info in certain cases
------------------------------------------------ TEST 43 ---------------------------------------------------------
[Add] Implemented placeholder music. Fades in/out with the transition object
[Add] New scaling option (play the game in its native size or scaled up)
[Add] New window option (play the game fullscreen or windowed)
[Add] New music volume option (set to 0, 25%, 50%, 75% or 100%)
[Add] New sound test option (only in main menu)
[Add] Option menu available when pausing
[Mod] Removed precise collision on tons of sprites where it was not useful
[Mod] Improved passthrough collision (works better as solids)
[Mod] NPCs now checking for the language setting each time they talk instead of only at creation
[Mod] Improved the skip of intro's splashscreens so it doesn't mess the fade in/out transition
[Mod] Stopped the background color from being drawn
[Mod] Spawners not solid anymore
[Mod] "obj Statue Text Box" isn't used anymore
[Mod] Ajusted the depth of multiple objects (pearls, watersplash, smoke, etc)
[Fix] Crash when trying to activate teleporter in Ezuma's Grounds
[Fix] Crash when pressing "pause"
[Fix] Crash + background not appearing because obj_hud and obj_background wrongly deactivated
[Fix] Gamemaker becomes slow after a controller is unplugged!
[Fix] Music started twice after a game loading.
[Fix] Window settings and application surface not saved because of the "game_save()" function
[Fix] Teleporter bottom not solid
[Fix] Hero being spawned 4 pixels above ground
[Fix] NPCs getting deactivated while still on screen creating undesirable blinking
------------------------------------------------ TEST 42s ---------------------------------------------------------
[Mod] Version ported to GameMaker Studio!
[Mod] New file path now sorta universal
[Mod] New scaling solution - Even better than the old one!
[Mod] Finding an item doesn't save the game anymore
[Mod] Updated the keyboard splashscreen at game start
[Mod] Bats now move away while the player is hurting
[Mod] Improved the trampoline irregular jumps
[Mod] Added some padding to textbox movement in the tutorial room
[Mod] Gave the object_transition its own variable for controlling alpha
[Mod] V-sync now working, yay!
[Mod] Re-arranged the different drawing depth of objects and tiles
[Fix] Crash: Collision companion disappearing too fast
[Fix] Player is stuck if he died in the tutorial
[Fix] Platforms and trampolines broken (was because Pearl fix, v41)
[Fix] Slashing+Jumping on a wall = can climb it without glove power
[Fix] Can't open the game statistics screen
[Fix]Can't slash while on slopes
[Fix] Some hits aren't registering when hitting mobs
[Fix] Player not following trampoline movement
------------------------------------------------ TEST 41 ---------------------------------------------------------
[Add] Left an easter egg in Ezuma's Village
[Mod] Save and data folder now created in window's "AppData"
[Mod] Cleared Ezuma's Village possible out of maps
[Mod] Made some place for Sound and Music menu
[Mod] Gamepad button press tracking is now local in each object
[Mod] Made tutorial text adaptative (because of key config)
[Mod] Adjusted the Pearls' glow
[Mod] Updated hints in the Help and under "scaling force" option
[Fix] Crash because of old joystick events not removed
[Fix] "Wall jump + direction" sometimes ends up the normal jump
[Fix] Wall jump boost broken since key configuration
[Fix] DKCjump broken
[Fix] "move outside solid" problems with pearls and "object direction"
[Fix] Some text not respecting margins in plates (Ezuma's Grounds)
[Fix] Word "Échap" in french in the "keyname" function
[Fix] Image_speed setting causing problem with attack facing left
------------------------------------------------ TEST 40 ------------------------------------------------------
[Add] Key configuration menu
[Mod] Modified controls so they work with the key config
[Mod] Revamped controller support so it works with key config
[Mod] Help page and menu text now dynamic (because key config)
[Mod] Made air and heat gauge a little more explicite
[Mod] Mobs now respawn only after a zone change
[Mod] Bonus health is now unused
[Mod] Moved pearls away from slopes, preventing wierd collision problem
[Mod] Made the checkpoint respawning less ugly
[Mod] Only the save overwrite message is red in TitleScreen room
[Fix] Crash when mob dies and its collision doesn't disappear same time
[Fix] If help page opened while in default page, user is stuck
[Fix] Top detection problem where character could enter walls
[Fix] Wierd double jump when jumping and touching trampolines
[Fix] Some typos in main menu (TitleScreen room)
[Fix] Air and heat gauge reappearing upon death
[Fix] Death animation that was foxing with the ground
[Fix] Mob collision disappearing after the mob is dead
[Fix] Character feet can be visible in a secret passage
------------------------------------------------ TEST 39 ---------------------------------------------------------
[Add] Bat mob return to start pos if near checkpoint/NPC/InteractiveObject
[Add] Added 2 new treasures to find in Ezuma's Grounds
[Add] Added hearts collectables in Ezuma's Grounds
[Add] Added variable jumping
[Add] Made the pause/map/exit menu detect a controller
[Mod] Reserved space for each zones in all global arrays
[Mod] New shortcut in Ezuma's Grounds near the map item
[Mod] Made more slopes in Ezuma's Grounds since they now look good
[Mod] Added bats and plant mobs in Ezuma's Grounds
[Mod] Adjusted some wrongly placed grass in Ezuma's Grounds
[Mod] Added information in the debug screen (F3)
[Mod] Houses can't be jumped on anymore
[Fix] Collision problem on pedestals because of new slope down code
[Fix] Can't interact with NPCs if using a controller
[Fix] Options menu, controller pressing multiple times
[Fix] Can't skip powers messages with controller
[Fix] Unplugging controller in-game messes keyboard controls
------------------------------------------------ TEST 38 --------------------------------------------------------
[Add] Added the option for scaling by the engine or the video card
[Add] Added a down slope movement
[Add] Added a jump ala Donkey Kong Country, falling from a platform
[Add] Added tiles to the titlescreen! (not final)
[Mod] Made interactive objects into NPCs, preventing certain problems
[Mod] Made attack invicibility just a bit longer
[Mod] Made Pedestals and Teleporter with collision
[Mod] Simplified slope up collision
[Mod] Improved fire effect for chandlers (still not final)
[Fix] Bogus top detection with HighJump in a 48 pixel space
[Fix] Bogus calculation of vertical speed with jump in general!
[Fix] Attack sometimes cancelling on a mob with collision
[Fix] Can't skip item collecting text with "Arrow down"
[Fix] Window Style error in option screen when changing scale
[Fix] Tutorial en FR, AutoText didn't say only blue pearls count
[Fix] Mob dying animation played in half pixels position sometimes
[Fix] Exit sign appearing over text boxes
[Fix] Text errors in the option menu
------------------------------------------------ TEST 37 ---------------------------------------------------------
- [Add] Map now had a legend
- [Add] Can control with ZXC+Arrows
- [Add] Can now skip item collecting text by pressing S-Key
- [Add] Plates to read
- [Add] Plant ennemy
- [Add] Spitter ennemy
- [Add] Good Yuree
- [Add] Bad Yuree
- [Add] A secret room in the Tutorial
- [Add] Game Stats screen
- [Add] Teleporter added (not functional though)
- [Add] Icon for windows folders
- [Add] Loading graphic and loading bar
- [Add] Added fire effect for chandlers
- [Mod] ESC and ENTER to quit game
- [Mod] Run is slower
- [Mod] Gravity added underwater
- [Mod] Special color blocks redone
- [Mod] Black girl NPC looks more black
- [Mod] Help screen updated
- [Mod] Added collision on checkpoints
- [Mod] Statues now work with "AutoText"
- [Mod] Made sloping down looking a little less like
- [Fix] Game hang when changing rooms too fast
- [Fix] Crash when quiting tutorial after a respawn
- [Fix] Character s in corners when both walling and touching the ground
- [Fix] (Partial) for when entering the game by a rain of "enter"
- [Mile] Ezuma's Village has reached beta state!!
-------------------------------------- External testing begins! -----------------------------------------------
What's the plan for the full game?
- More than 6 zones in Adventure Mode
- 36 levels of Challenge Mode
- 16 different power ups and new abilities
- Bosses, early 16-bit style graphics and lots of secrets
Have fun and don't be shy on feedback!
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