C
CuG
Guest
New behavior from standalone Studio after upgrading to 1.4.1763 (from 1.4.1757).
When I run a Windows-target game in Studio, when the game exits, the folder pointed to by Windows system environment variable %TEMP% is deleted!
The same thing happens when I use the Steam 1.4.1763 version. Only happens with the Windows target.
For the time being I get around this issue by running studio from a .BAT file which points %TEMP% and %TMP% at a temporary folder, then it opens the Studio help file to lock the temp folder from deletion (because the help file creates two lock files in the folder), and then it runs Studio.
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Vista SP2 64-bit
When I run a Windows-target game in Studio, when the game exits, the folder pointed to by Windows system environment variable %TEMP% is deleted!
The same thing happens when I use the Steam 1.4.1763 version. Only happens with the Windows target.
For the time being I get around this issue by running studio from a .BAT file which points %TEMP% and %TMP% at a temporary folder, then it opens the Studio help file to lock the temp folder from deletion (because the help file creates two lock files in the folder), and then it runs Studio.
REM *****
REM .bat file to start studio
REM *****
set TEMP=C:\0-dev\temp\dummytemp
set TMP=C:\0-dev\temp\dummytemp
start C:\Users\[USERNAME]\AppData\Roaming\GameMaker-Studio\5pice.chm
start C:\Users\[USERNAME]\AppData\Roaming\GameMaker-Studio\GameMaker-Studio.exe
REM .bat file to start studio
REM *****
set TEMP=C:\0-dev\temp\dummytemp
set TMP=C:\0-dev\temp\dummytemp
start C:\Users\[USERNAME]\AppData\Roaming\GameMaker-Studio\5pice.chm
start C:\Users\[USERNAME]\AppData\Roaming\GameMaker-Studio\GameMaker-Studio.exe
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Vista SP2 64-bit