L
Lgmsfan
Guest
Nice cant wait Thanks yoyogames team for all your dedication to game maker and game makers
Game Maker cannot legally drink alcohol.Speaking of November, here's a fun fact. The first ever GameMaker (called "Animo" back then) was released on 15 November 1999
Depends on the country thoughGame Maker cannot legally drink alcohol.
Is it a good or bad thing that I knew what was spoiled away long before clicking it? $F^ JGM already went through it's party life phase:
If you go in searching for something you don't like, then you will inevitably find something you don't like. Nothing is perfect.I'm such a bloody worrywart that I keep fearing there will be something about whatever this new venture that will be to my detriment...
I certainly hope I'm wrong, though.
Don't think it quite works that way.If you go in searching for something you don't like, then you will inevitably find something you don't like. Nothing is perfect.
You guys are so close.Most of this forum is speculation and hype posts.
Switch support is a bit like Bloody Mary, if we all stand in front of the mirror and yell ourselves hoarse about it, it's bound to show up eventually.COME ON, NINTENDO SWITCH SUPPORT!D:
That's what I'm hoping, haha! =)Switch support is a bit like Bloody Mary, if we all stand in front of the mirror and yell ourselves hoarse about it, it's bound to show up eventually.
Already answered you in the other thread, you troll-lord. X'DThe Switch doesn't even commercially exist yet. I don't understand the big 'need'.
Tizen is where it's all at
I applied for a Nintendo dev license the other day. IYou're wondering why developers might be planning for something that's less than half a year out? Lmao, what? Come on, Lone! :'D
Also, a handheld that can handle Skyrim and The Witcher isn't something I'd consider "underpowered." I can't understand how any developer wouldn't be obsessing over getting ready for a new Nintendo handheld. It's a huge market. It's going to be even bigger than usual this time, with its ability to play games in the living room as well as on the go.
Actually you won't get a Bloody Mary. For reasons already stated...Switch support is a bit like Bloody Mary, if we all stand in front of the mirror and yell ourselves hoarse about it, it's bound to show up eventually.
Game Maker cannot legally drink alcohol.
Got ya!
Nah, no beta test here - LOL
We all gotta wait together.
<gets out napkin> Have mercy its getting hot in here
The latest "November" image of GMS2
And I have to say - this tile editor looks like it could be amazing :O
well, those where on the GMC for free before the marketplace...rip all those people who made auto-tiling assets on the marketplace
Yes.Notice the prefix on the resource designated as the source and the blurred label above it. It's a sprite, not a background.
For better or for worse, I expect this to turn a lot of GMS 1.x projects upside-down. A clear warning to people who expect backwards compatibility.
I expect GM2 to be file format compatible, meaning projects can be imported, but then a lot of manual conversion to be required. I also expect it to be one of the most backwards incompatible upgrades to date.- How easy is port actual GML language to GMS2??
What does this mean?- Are you porting the core into another language?
Nothing has been posted to suggest this. I doubt it, it would bust target platform compatibility.- Is there the possibility to write in an alternative language like C# or javascript??
Brushes, animations and autotiles? who knows what other features tiles may have? heck, they could even be propper tiles like mike always wanted!Looks awesome. But if you take away the flashy tileset. Not much different in reality.
Fantastic. We're inching closer and closer to that make_game(AAA+).autotiling
I never use tiles because of how useless they are in GM. my own oprimized decals are much more efficient. (And easy to use, IMO).True. I guess my brain 'auto-filtered' those, as I am yet to use tiles. But great for those who use them, no doubt!
Woot! Got selected for the final beta test of the new version of GMS ( not called 2 BTW ).
It is fricken' awesome! Can't say much or post any screenies due to NDA. But I guarantee you will like it!
Got ya!
Nah, no beta test here - LOL
We all gotta wait together.
Your emoticons are more cryptic than these teasers.$}^ } $}^ }
$}^ } BLAH AT YOU. Lol. $:^ b
- Is there the possibility to write in an alternative language like C# or javascript??
I agreed with pretty much everything NPT said to answer JaimitoEs -- with the caveat that we've been able to write GM game code in other languages for a good long while, importing via DLLs and other means. I mean, realistically, you could create a game with GM's framework, but in every event, just call some external function(s). Perhaps not the best way to go about things, but hey, it's there if you don't wanna use GML... $:^ }Nothing has been posted to suggest this. I doubt it, it would bust target platform compatibility.