LinkxPeach
Member
I working on a RPG on paper and I'm not finish working on it. I still have some editing to do. I was planning on working on a RPG ASAP. I have a problem using math for how to calculate how much damage get dealt to both the player's allies and enemies depending on both sides' current levels, and stats. I try to use four of the order ooperations, but it's not working. Do anybody know what mathematics method I should use for dealing damage to both sides? How would the incremented stats affect damage dealt after leveling up?
Parties use moves to attack each other or aid each other/oneself. The combat is like a RPG. It's a turn-based RPG. After beating Mario&Luigi: Superstar Saga, I realized that you deal more damage to your past weaker enemies because your at an either high or higher level. But, when you face your new enemies. You do some high damage to them. Also, you deal slightly more damage to your enemies as you level up.
Parties use moves to attack each other or aid each other/oneself. The combat is like a RPG. It's a turn-based RPG. After beating Mario&Luigi: Superstar Saga, I realized that you deal more damage to your past weaker enemies because your at an either high or higher level. But, when you face your new enemies. You do some high damage to them. Also, you deal slightly more damage to your enemies as you level up.
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