Hello,
I currently have a view that keeps the player in the middle of the screen. I am setting these values in the Room Editor. However, I am trying to convert it into code in the player object.
So, I disable *Visible when room starts* and then in the Create event of the player object I write:
However, this causes the view to become very distorted and causes the framerate to drop to about a quarter. Why is there a difference between enabling views via Room Editor and enabling views via a Create event?
I currently have a view that keeps the player in the middle of the screen. I am setting these values in the Room Editor. However, I am trying to convert it into code in the player object.
So, I disable *Visible when room starts* and then in the Create event of the player object I write:
view_enabled[0] = true;
However, this causes the view to become very distorted and causes the framerate to drop to about a quarter. Why is there a difference between enabling views via Room Editor and enabling views via a Create event?