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Thanks, but unfortunately it is already disabled.I suspect that you need to disable the create textures on demand option in game options -> windows -> graphics.
Russell
Thanks, but unfortunately it is already disabled.I suspect that you need to disable the create textures on demand option in game options -> windows -> graphics.
Russell
I have also discovered this black screen error whilst changing versions and export targets whilst trying to find out what my problem was with squashed Spine sprites, where anything I imported from Spine was squashed vertically, and then horizontally once I updated GM and Spine.I was mistaken. This problem with HTML5 black screen with box2D, also existed in the previous stable version as well. As a test, I rolled back to that last stable version (1760), and saw the same thing.
So I'm not sure when the error first appeared. But I've made plenty of HTML5 physics games in the past, so I'm confident the YoYo guys will fix this.
Hello @JacPete I tried accessing the back up files after YellowAfterLife suggested and now I got it. THANK YOU FOR TAKING YOUR TIME TO TRY TO HELP ME!!!@Shaurey Vetsa did you export youre project before updating game maker to a gmz file ? or do you just did the update and opened the old project file ?
@Shaurey Vetsa did you export youre project before updating game maker to a gmz file ? or do you just did the update and opened the old project file ?
Hi @FrostyCat, Thank You for taking time out of your day to help me but I got the problem fixed after I accessed the Back Up files in Gamemaker (YellowAfterLife suggested it) I give you a virtual high five!@Shaurey Vetsa:
Put the entire project directory in a ZIP file, then you can upload it.
If you don't feel comfortable with sharing it in public, PM me the link and I'll look at it tomorrow.
Thanks mate, much appreciated and will stop many headaches and forum posts.I've let the appropriate folk know to take a look and make sure that page is updated. Sorry for any lack of clarity there's just a lot of plates spinning here at the moment.
ok seems resonable. seems like a lot of changes are coming then in the next days.I've let the appropriate folk know to take a look and make sure that page is updated. Sorry for any lack of clarity there's just a lot of plates spinning here at the moment.
Just go to the release notes, scroll down to the version that you want and click the title text.I hate to bring this up again, but I'm still having a huge problem with rooms taking much longer to load in-game than they did before the update. If there's no solution to this problem, is there at least a way for me to go back to 1757?
Thanks for your help.
Thanks! I hope I can get this problem resolved in the current version, but if not, it's nice to know that I have this option.Just go to the release notes, scroll down to the version that you want and click the title text.
FAILED
FAILURE: Build failed with an exception.
* What went wrong:
Execution failed for task ':com.companyname.fwf-rebirth:processReleaseResources'.
> com.android.ide.common.process.ProcessException: org.gradle.process.internal.ExecException: Process 'command 'C:\Program Files (x86)\Android\android-sdk\build-tools\24.0.3\aapt.exe'' finished with non-zero exit value 1
* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output.
BUILD FAILED
Total time: 6.939 secs
cmd /c "subst /d Z:"
FastCreate End End: 8:22:20 AM
Compile finished: 8:22:20 AM
So is it working for you now or still failing?RealityShifter said:Okay code golden rule, if the bug isn't anything possible then the bug is a typo. Apparently hyphens have been depreciated. I removed the "-" from my package name and it built. Thanks Andry for your help
with (TestObj)
instance_destroy();
show_message(instance_find(TestObj,0));
I have a similar issue with directory_create() on Android which is unable to create the directory.After the update from 1760 to 1763 i get trying to read from undefined INI file every time i try to load a save on iOS, compiled with xcode 8.0 and made sure to use if file_exists("dat.ini") {
Does anyone have a work around? we are supposed to release an update by the end of the week but without a fix for this we are stuck...
Same here, having create textures on demand checked results in all particles showing up as squares.Im having issue with the particle system. It was working and now it only draws squares for particles... Aslo draws nothing when tring to use sprites with particles. was working right before update and now its all mesed up. Can I go back to what I was using before?
After the update from 1760 to 1763 i get trying to read from undefined INI file every time i try to load a save on iOS, compiled with xcode 8.0 and made sure to use if file_exists("dat.ini") {
Does anyone have a work around? we are supposed to release an update by the end of the week but without a fix for this we are stuck...
I have a similar issue with directory_create() on Android which is unable to create the directory.
Seems there is an issue with the permissions.
If you're sure they are bugs, file bug reports guys.Same here, having create textures on demand checked results in all particles showing up as squares.
I've filed a bug report on this exact issue over a month ago, no action yet. #0023696Under HTML5, effect_create_* causes Reference Error. Also a problem in 1.4.1760, Logged Bug several days ago but have not had any response from QA yet.
good to know.It's fine on 1.4.1757, so try that. If you need 1.4.1760+ for the libpng fix, open another user account on your system and put 1.4.1757 on that.
I had this too - solved with https://forum.yoyogames.com/index.php?threads/injecting-into-info-plist.2179/I'm also receiving this in my e-mail when I submitted my apps for Apple App Store so that I could Submit for Review in itunes Connect:
This app attempts to access privacy-sensitive data without a usage description. The app's Info.plist must contain an NSCalendarsUsageDescription key with a string value explaining to the user how the app uses this data.
This app attempts to access privacy-sensitive data without a usage description. The app's Info.plist must contain an NSBluetoothPeripheralUsageDescription key with a string value explaining to the user how the app uses this data.
Hmm, that's a major issue.1.4.1763 still the same Error on HTML5 when using internal effects like rain smoke etc the Browsers are stop to respond and i was wondered because i had created the game with an older version and changed nothing. ps i bought the html5 module and so im realy angry about this issue
If you mean the black screen it's not only Box2D / Physics, it also happens with any Spine sprites.So... nothing yet on the matter "Box 2D + HTML 5"?
Didn't see your bug report on Mantis, FrostyCat, but still not heard back from QA at all.I've filed a bug report on this exact issue over a month ago, no action yet. #0023696
It's fine on 1.4.1757, so try that. If you need 1.4.1760+ for the libpng fix, open another user account on your system and put 1.4.1757 on that.
The same here.3.Android YYC build fails with 11 errors related to Google Analytics if we use the latest Google Play Services v2.5 with latest Google Analytics 1.2.1. However if we use Google Play Services v2.4 with latest Google Analytics 1.2.1, then it builds fine. Also Google Play Services v2.5 builds fine if you don't include Google Analytics v1.2.1 extension. So that means Google Analytics v1.2.1 is not compatible with the latest Google Play Services v2.5.
compile 'com.google.android.gms:play-services-analytics:9.6.1'