Thanks, but I thought I was being pretty careful... the thing is that surfaces are relative, right? So no matter where it's located, if my x,y for my draw_sprite_stretched is 0,0 and center of the sprite is 0,0, then I should be able to see it, right?
Well, if I do draw_sprite(spr_spritename,0,0,0); the sprite shows up, but if I do draw_sprite_stretched(spr_spritename,0,0,0,sprite_width,sprite_height); it stops showing up.