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GMARE - Game Maker Alternate Room Editor

Carnivius

Member
Not sure where else to put this but I think it's of use to some people here. It seems the GMC member xfixium hasn't been active on GMC since almost a year and he made the rather excellent alternative room editor GMare which I've been using for the past couple years and has sped my project building immensely and as he doesn't seem to be here yet I thought I'd post a topic just with the link to the most recently released version of GMare.
So here it is on xfixium's codeplex page:
https://gmare.codeplex.com/
https://gmare.codeplex.com/
He was developing GMare 2.0 which had some promising new features before he 'disappeared' but regular GMare is still a great tool and far superior to the built in GM room editor especially when it comes to being able to cut/copy/paste groups of tiles and be able to assign objects to tiles so that the objects (like wall collision blocks) are automatically placed down in GMare so you don't have to do it yourself)

The profile part of his codeplex page says he last logged in there on May 1st 2016 so hopefully he is ok and that he's just had other priorities and I hope he joins up here on the new GMC sometime and brings us GMare 2.0. He's always been very open to suggestions and even put in a couple features I requested personally to help me with the development of my retro game projects (and as far as I know don't exist in other level editor programs cos they're quite specific to my needs) so I'm very grateful for that. :)
 

Ednei

Member
That good news. I thought xfixium was kidnapped by the team yoyogames kkkkkkkkk ..... (just kidding).

In my opinion the GMARE should be incorporated officially to the GMS. Especially autotiles function.

Using the current GMS editor to create maps for retro RPG is endurable.

I hope to have the GMARE 2.0 news soon.

Thank xfixium
 

Cpaz

Member
That good news. I thought xfixium was kidnapped by the team yoyogames kkkkkkkkk ..... (just kidding).

In my opinion the GMARE should be incorporated officially to the GMS. Especially autotiles function.

Using the current GMS editor to create maps for retro RPG is endurable.

I hope to have the GMARE 2.0 news soon.

Thank xfixium
I've been waiting for this update since I first saw GMare (the whole importing rooms thing).
I also hope that yoyogames takes notice of this project, I'd like to see them implement, or at least reflect it's feature set for GMS 2.0 (FILL TOOL FOR TILES??? OH EM GEEEEEEE!!!!!)
 
X

xfixium

Guest
Hi all, yes I'm still alive, but haven't been active for some time. I've received a bunch of emails about GMare, and I have plans for an interim release to get a bunch of basic feature updates out there. If you haven't visited the project's main page, it lists the following features for 1.19:
  • Optimized background tile control, it's quicker, and allows for scrolling past the control when selecting tiles
  • Scaling of instances, with UI controls and nodes on the instance you can use to increase/decrease instance scale
  • Flip instances, with UI controls that apply simple flipping
  • Rotation of instances, with UI controls and nodes on the instance you can use to rotate an instance
  • Color blend instances, with UI to control separate color channels
  • Update any export/import file types with the latest and greatest from GM
  • Import Game Maker rooms
  • Allow for multiple backgrounds
The last two I added to the list recently since they were easy to pull down from 2.0 to 1.XX. I'm sorta debating if I should just go with the old interface, after being away from the project for quite some time. If it ain't broke then don't fix it? Also was thinking of copying the mouse/key combos from GM's editor to add consistency between the two. Thoughts? And as usual, thanks for the support.

Screen Cap WIPs (Although these are already outdated)
http://www.pyxosoft.com/projects/gmare/Images/wip_23.png
http://www.pyxosoft.com/projects/gmare/Images/wip_24.png
 

Cpaz

Member
Hi all, yes I'm still alive, but haven't been active for some time. I've received a bunch of emails about GMare, and I have plans for an interim release to get a bunch of basic feature updates out there. If you haven't visited the project's main page, it lists the following features for 1.19:
  • Optimized background tile control, it's quicker, and allows for scrolling past the control when selecting tiles
  • Scaling of instances, with UI controls and nodes on the instance you can use to increase/decrease instance scale
  • Flip instances, with UI controls that apply simple flipping
  • Rotation of instances, with UI controls and nodes on the instance you can use to rotate an instance
  • Color blend instances, with UI to control separate color channels
  • Update any export/import file types with the latest and greatest from GM
  • Import Game Maker rooms
  • Allow for multiple backgrounds
The last two I added to the list recently since they were easy to pull down from 2.0 to 1.XX. I'm sorta debating if I should just go with the old interface, after being away from the project for quite some time. If it ain't broke then don't fix it? Also was thinking of copying the mouse/key combos from GM's editor to add consistency between the two. Thoughts? And as usual, thanks for the support.

Screen Cap WIPs (Although these are already outdated)
http://www.pyxosoft.com/projects/gmare/Images/wip_23.png
http://www.pyxosoft.com/projects/gmare/Images/wip_24.png
Hype train!!! \o/
 
X

xfixium

Guest
Thinking about taking GMare into a new direction. I've been developing it with GM:S of late. The pros would be that it would be faster than the .Net version, and I have complete control design wise (Without any WinForms wackiness). The cons would that it would only be for GM:S (No previous GM versions), and there could be some limitations. For now I'm putting together the control hierarchy and functionality. A bunch of things are in place already. Thoughts?

WIP Screen Caps:
http://www.pyxosoft.com/projects/game_maker/gmare/images/gmare_wip_01.png
http://www.pyxosoft.com/projects/game_maker/gmare/images/gmare_wip_02.png
http://www.pyxosoft.com/projects/game_maker/gmare/images/gmare_wip_03.png
http://www.pyxosoft.com/projects/game_maker/gmare/images/gmare_wip_04.png
 

Yal

šŸ§ *penguin noises*
GMC Elder
Whoo, great news~ā™«

Haven't really got anything to add, but making a post here should make it easier to not forget about the project~
 

gnysek

Member
I'm working on room editor based on his work (GMARE 1), however it lacks some of functionality (as I'm aiming at placing objects more than tilesets), and have now option to scale, place instances randomly rotated, fill random instances in selected rectangle. I will have it posted here on forums once it's done at stage it can be usable, with sorce code, so everyone can update (even port missing GMARE best functions if you want).

Or if GMARE 2.0 will have same functionality, I will throw away my project then :)
 
Last edited:
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xfixium

Guest
Go ahead and post when you complete it. I'm sure people here would appreciate it.

I've been focused on the GM:S version of it. Just as an update, I've changed the UI a bit. I want the painting tools to apply to both tiles and instances as 2.0 intended. I've implemented the file read in. The tiles aren't being drawn currently, but the instances are, and panning is functional atm. In the future, I may make the layers a dropdown to make space for auto tiles.

WIP:
http://www.pyxosoft.com/projects/game_maker/gmare/images/gmare_wip_05.png
http://www.pyxosoft.com/projects/game_maker/gmare/images/gmare_wip_06.png

Sneaky Ninja Update:
http://www.pyxosoft.com/projects/game_maker/gmare/images/gmare_wip_07.png
 
Last edited by a moderator:

Ednei

Member
Go ahead and post when you complete it. I'm sure people here would appreciate it.

I've been focused on the GM:S version of it. Just as an update, I've changed the UI a bit. I want the painting tools to apply to both tiles and instances as 2.0 intended. I've implemented the file read in. The tiles aren't being drawn currently, but the instances are, and panning is functional atm. In the future, I may make the layers a dropdown to make space for auto tiles.

WIP:
http://www.pyxosoft.com/projects/game_maker/gmare/images/gmare_wip_05.png
http://www.pyxosoft.com/projects/game_maker/gmare/images/gmare_wip_06.png
Thanks for the news!
 
I am so glad everything is okay. I made an account just to post to this thread. The gmare software is the only thing that has made tiling endurable whatsoever.
I look forward to future releases.
 

Pollux568

Member
Hi !
I know it's a harsh question, but what time frame is expected for GMare 1.19 and 2.0 ?
I am currently building my tools to create the rooms of my current game. I am using GMare 1.18 + a personal python script for an autotile option + GMare 1.18 again + GM room editor, then some in-game scripts, but it is quite heavy.
If next releases are planned soon, I prefer to wait for them.
Great work anyway, xfixium !

PS: I also created an account on the forum just for this thread ;)
 
S

Sam (Deleted User)

Guest
@xfixium you should submit it to the marketplace (as an included file I guess) there should be a category for 3rd party tools though
 
X

xfixium

Guest
A big thanks to all of the support given!

Hi !
I know it's a harsh question, but what time frame is expected for GMare 1.19 and 2.0 ?
I am currently building my tools to create the rooms of my current game. I am using GMare 1.18 + a personal python script for an autotile option + GMare 1.18 again + GM room editor, then some in-game scripts, but it is quite heavy.
If next releases are planned soon, I prefer to wait for them.
Now that I'm into the work, I'm thinking within two months. I will keep everyone posted on the progress, it may take less time than that, giving myself some cushion.

@xfixium you should submit it to the marketplace (as an included file I guess) there should be a category for 3rd party tools though
This will be in the market place this time. As this is a re-write created with Game Maker. So this IS a Game Maker asset. I will also include the GM:S source so that it can be customized by anyone to their liking. So if you want something specific, it should be easier to accomplish now that it's in a format everyone here knows (instead of .NET and WinForms)

WIP I got some more things together (I hard coded the background selected in this WIP for testing, drop down menu not fully coded yet):
http://www.pyxosoft.com/projects/game_maker/gmare/images/gmare_wip_08.png
 

Pollux568

Member
Great! I think I'll wait for the new versions, imho features like autotiles and multiple backgrounds are worth the waiting.
Good luck!
 

Ednei

Member
I know it's not an easy task to build an alternative editor (if it were easy to team yoyogames would have changed the editor). For this reason I am hoping that the project is successful.

However, as a suggestion, if it were possible to import maps from other editors like Tiled, or be able to import RPG Maker maps that would be wonderful. (Actually would be a dream)

I have many projects done in other tools you would like to convert to the GMS.

Thank you very much.
 
X

xfixium

Guest
I know it's not an easy task to build an alternative editor (if it were easy to team yoyogames would have changed the editor). For this reason I am hoping that the project is successful.
However, as a suggestion, if it were possible to import maps from other editors like Tiled, or be able to import RPG Maker maps that would be wonderful. (Actually would be a dream)
I have many projects done in other tools you would like to convert to the GMS.
Thank you very much.
Yes, I will be targeting different file formats to import as GMare progresses.
A little off topic, but there was an interesting GM project on the old forums that imported rm2k and rm2k3 maps. I thought it was pretty cool.

WIP getting the dialog designs completed:
http://www.pyxosoft.com/projects/game_maker/gmare/images/gmare_wip_09.png
 

gnysek

Member
Since beta of GM:S 2 is released, I'm not working on my own editor, since room editor there have everything I was adding.
However, since GM:S 1.x don't have it, hope that original GMARE will help you and is still a nice tool.
 
X

xfixium

Guest
I got a hold of the beta and played around with it. Very nice. The tile data is structured like a traditional tile map. I will still continue getting the update done at any rate for 1.X.
 

Carnivius

Member
I still make much use of GMare for it's ability to display different sizes of scaling (great for my 'wide-pixel' retro projects) which was something I requested a while back and xfixium added quickly. :)
 

gnysek

Member
GM:S2.0 allows to add plugins for IDE, but for now it's disabled. When they enable it, we can port GMARE features to add them to GMS2 IDE, so that's another point why it should be still developed - and kept open source :)
 

Paul Green

Member
Wow, didn't know this existed until a friend of mine pointed it out. Keep up the good work and I'll be following along when this thread gets any updates.. :)
 

TrunX

Member
Any chance the new version will come out this year?
I was very pleased to hear about the further development of GMare as the import of existing rooms was the big missing feature of the older versions for me.
 
T

TesloStep

Guest
Hello. Can someone help with that problem? As on screenshot, "spr_wall_wood1" 100% sure exist in the project. Why that error keep occurring? How to ignore her, just need to import that gosh damn room already.
 

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