Carnivius
Member
Not sure where else to put this but I think it's of use to some people here. It seems the GMC member xfixium hasn't been active on GMC since almost a year and he made the rather excellent alternative room editor GMare which I've been using for the past couple years and has sped my project building immensely and as he doesn't seem to be here yet I thought I'd post a topic just with the link to the most recently released version of GMare.
So here it is on xfixium's codeplex page:
https://gmare.codeplex.com/
https://gmare.codeplex.com/
He was developing GMare 2.0 which had some promising new features before he 'disappeared' but regular GMare is still a great tool and far superior to the built in GM room editor especially when it comes to being able to cut/copy/paste groups of tiles and be able to assign objects to tiles so that the objects (like wall collision blocks) are automatically placed down in GMare so you don't have to do it yourself)
The profile part of his codeplex page says he last logged in there on May 1st 2016 so hopefully he is ok and that he's just had other priorities and I hope he joins up here on the new GMC sometime and brings us GMare 2.0. He's always been very open to suggestions and even put in a couple features I requested personally to help me with the development of my retro game projects (and as far as I know don't exist in other level editor programs cos they're quite specific to my needs) so I'm very grateful for that.
So here it is on xfixium's codeplex page:
https://gmare.codeplex.com/
https://gmare.codeplex.com/
He was developing GMare 2.0 which had some promising new features before he 'disappeared' but regular GMare is still a great tool and far superior to the built in GM room editor especially when it comes to being able to cut/copy/paste groups of tiles and be able to assign objects to tiles so that the objects (like wall collision blocks) are automatically placed down in GMare so you don't have to do it yourself)
The profile part of his codeplex page says he last logged in there on May 1st 2016 so hopefully he is ok and that he's just had other priorities and I hope he joins up here on the new GMC sometime and brings us GMare 2.0. He's always been very open to suggestions and even put in a couple features I requested personally to help me with the development of my retro game projects (and as far as I know don't exist in other level editor programs cos they're quite specific to my needs) so I'm very grateful for that.