U
Untouch
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Not sure if this has something to do with the sound I'm using, or if this is an issue with GM.
I'm using audio_create_buffer_sound to load in .wav files for my game. It's working fine except in one case, about half the files are totally corrupt and are outputted as screeching sounds when I do it this way.
It appears that what's causing this is having metadata in the .wav files after the data chunk, if theres data after this, the files won't work, otherwise they'll be totally fine.
I can find out if this is the case dynamically using GM, but its preventing me from using many files.
I tried simply using the information in the data chunk, but it's just not even letting me (even though files without metadata work fine).
I can't find anyone else having this issue so It makes me think it's a fairly new glitch.
I'm using audio_create_buffer_sound to load in .wav files for my game. It's working fine except in one case, about half the files are totally corrupt and are outputted as screeching sounds when I do it this way.
It appears that what's causing this is having metadata in the .wav files after the data chunk, if theres data after this, the files won't work, otherwise they'll be totally fine.
I can find out if this is the case dynamically using GM, but its preventing me from using many files.
I tried simply using the information in the data chunk, but it's just not even letting me (even though files without metadata work fine).
I can't find anyone else having this issue so It makes me think it's a fairly new glitch.