Gravedust
Member
KENSEI (Prototype)
Download here (~5mb, windows, standalone .exe, includes readme. Current version.)
________________________________________________________________________________
You are a swordsman journeying to the heart of an enemy citadel.
Your goal is to be the only one left alive.
________________________________________________________________________________
Kensei is a top down game featuring extremely fast combat that is intended to challenge the twitch reflex and quick-thinking skills of the player.
Your primary attack (Left Mouse button) is a quick dash-strike to the position of the mouse that will eliminate any enemy it passes through.
You have a limited number of dashes (indicated by the white circles by the character), however every enemy killed by a dash will restore a charge, meaning you can 'chain' dashes from enemy to enemy in quick succession.
Your secondary attack (Right Mouse Button) is a normal sword swing with a little bit of knockback,
Your Secondary can also deflect projectiles, with good timing.
Here is a (very quick) video of example gameplay:
It should be noted that this is a prototype meant to test gameplay, so almost all the present assets are placeholders, (even the name ) and lots of features aren't there yet. (Some sounds are missing, poor menu, no options, etc.) All this will receive due polish in time.
But before I proceed I'd love to have some feedback on how the combat feels at the moment, as that'll be the core that everything else rests upon. Any and all thoughts are appreciated, but I am especially interested in which aspects stood out as fun or frustrating, any levels where you got stuck for a long time, or any aspect of the mechanics you feel like you don't understand. And most importantly if the combat feels, looks, and sounds satisfying.
Thank you very much! I plan to update this thread fairly regularly with new versions as things progress.
More Videos here--------------------------------------------------------------------------------------
Including one embarrassing failure:
Screenshots here--------------------------------------------------------------------------------------
======FUTURE FEATURES=================
• More enemy types
• Traps and obstacles
• Updated player and enemy sprites, animation, and background art.
• Target scores and times for each level.
• Additional player characters with different abilities.
Download here (~5mb, windows, standalone .exe, includes readme. Current version.)
________________________________________________________________________________
You are a swordsman journeying to the heart of an enemy citadel.
Your goal is to be the only one left alive.
________________________________________________________________________________
Kensei is a top down game featuring extremely fast combat that is intended to challenge the twitch reflex and quick-thinking skills of the player.
Your primary attack (Left Mouse button) is a quick dash-strike to the position of the mouse that will eliminate any enemy it passes through.
You have a limited number of dashes (indicated by the white circles by the character), however every enemy killed by a dash will restore a charge, meaning you can 'chain' dashes from enemy to enemy in quick succession.
Your secondary attack (Right Mouse Button) is a normal sword swing with a little bit of knockback,
Your Secondary can also deflect projectiles, with good timing.
Here is a (very quick) video of example gameplay:
It should be noted that this is a prototype meant to test gameplay, so almost all the present assets are placeholders, (even the name ) and lots of features aren't there yet. (Some sounds are missing, poor menu, no options, etc.) All this will receive due polish in time.
But before I proceed I'd love to have some feedback on how the combat feels at the moment, as that'll be the core that everything else rests upon. Any and all thoughts are appreciated, but I am especially interested in which aspects stood out as fun or frustrating, any levels where you got stuck for a long time, or any aspect of the mechanics you feel like you don't understand. And most importantly if the combat feels, looks, and sounds satisfying.
Thank you very much! I plan to update this thread fairly regularly with new versions as things progress.
More Videos here--------------------------------------------------------------------------------------
Screenshots here--------------------------------------------------------------------------------------
======FUTURE FEATURES=================
• More enemy types
• Traps and obstacles
• Updated player and enemy sprites, animation, and background art.
• Target scores and times for each level.
• Additional player characters with different abilities.
Last edited: