C
Cockerspaniel_Supreme
Guest
Hello everyone!
So I've gotten around to designing a Save/Load function for my game, but due to my inexperience I would like to inquire for some advice before I fall into any pitfalls.
I've already got a "working" save/load system taken from Heartbeast's RPG tutorial series:
If they're considered a simple or 'good' system I have no idea.
The system I intend to design will have 3 save slots and will cover 'complex' things like...
Changing NPC relationships
Large & diverse inventory w/ crafting
Persistent and non-persistent rooms
Dates & day/night cycles
Etc.
Does anyone know of any good tutorials that tackle these particular problems? Does anyone have any advice when designing a save/load system around these variables?
All help is highly appreciated!
So I've gotten around to designing a Save/Load function for my game, but due to my inexperience I would like to inquire for some advice before I fall into any pitfalls.
I've already got a "working" save/load system taken from Heartbeast's RPG tutorial series:
menu:
saving:
loading:
The system I intend to design will have 3 save slots and will cover 'complex' things like...
Changing NPC relationships
Large & diverse inventory w/ crafting
Persistent and non-persistent rooms
Dates & day/night cycles
Etc.
Does anyone know of any good tutorials that tackle these particular problems? Does anyone have any advice when designing a save/load system around these variables?
All help is highly appreciated!