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Yoazze
Guest
I am currently in the process of making an rpg dungeon crawling type game (similar to games like that of the Diablo series). Im currently having a hard time with the experience system I want for my game. What i would like to do is try to make it so that when the player kills an enemy, the enemy drops experience "globes" scattered around where the enemy was slain and the player holds down a key to create somewhat of a vacuum effect and sucks up all the scattered globes the enemy had dropped after dying. The system im trying to use was inspired by the Fable games. I think its a unique and fun idea and i think the player would get a good amount of satisfaction seeing all those tasty experience globes get sucked up after slaying the countless number of enemies in the players path. I have tried finding information about this numerous times and have yet to find anything about it or anything similar. So I wanted to try asking here to see if anyone has an idea of how something like this could work and share it. Any and all help would be greatly appreciated