R
Richard Mountain
Guest
I'm working on a game at the moment that uses a ds_grid to load the background, the issue is that I want the grid size to be 10k x 10k ( as an example ) if I want to loop through the entire grid and add specific tiles depending on the grid cell value, this takes a lot of time.
At the moment I have it so that it only loads the grid cells that are in view. However I'm struggling with working out how to load off screen tiles just before they come into view.
At the moment I have it so that it only loads the grid cells that are in view. However I'm struggling with working out how to load off screen tiles just before they come into view.