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Legacy GM There's a problem with GM:S and the amount of resources?

C

Cusenier

Guest
Hi. I have a project with nearly 20.000 sprite's files... the computer takes a loooot of time to load or save it in GM:S default IDE. (In the game it works like a charm...)

I have an issue? I'm wrong with the charging metod? I'm code it to load sprites externally?

Thanks.
 

Llama_Code

Member
That's a lot of sprites! But yes, the IDE will get slower the more you load unfortunately, I would definitely load those externally.
 
C

Cusenier

Guest
I'm restructuring all the images because add_sprite is a very bounded function. Thanks.
 
C

Cusenier

Guest
I think the neatest solution is use draw_sprite_part function. I had not noticed.
 
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