R
Royms
Guest
I'm using professional addition v. 1.4 of GM studio, and I am having a problem with optimal viewing without stretching. I am making a game where the rooms are 736x544, and the HUD, with a size of 736x32, is located on the bottom of the screen.
I don't want the HUD to be seen all the way on the bottom of the screen, because it might be get obscured by the icons on the Window's display. This is easily solved by making the view in the slightly larger than the room itself. If I make the view in room 736x576, I get the view I want, but my sprites looked stretched vertically (the same result I get if I don't use views at all). Changing the size of the port on screen does absolutely nothing, not matter what I change it to. What do I need to do to get a proper view?
I don't want the HUD to be seen all the way on the bottom of the screen, because it might be get obscured by the icons on the Window's display. This is easily solved by making the view in the slightly larger than the room itself. If I make the view in room 736x576, I get the view I want, but my sprites looked stretched vertically (the same result I get if I don't use views at all). Changing the size of the port on screen does absolutely nothing, not matter what I change it to. What do I need to do to get a proper view?