I need urgent help on how to solve this.
I use Compile SDK 23, Build Tools 24, Support Lib 23.2.1, NDK 12b 32-bit
I use Compile SDK 23, Build Tools 24, Support Lib 23.2.1, NDK 12b 32-bit
Code:
In file included from C:/Users/Rushad/Documents/GameMaker/Cache/GameFile/Default/Scripts/gml_Object_object_load_assets_Draw_0.gml.cpp:1:
In file included from C:\Users\Rushad\AppData\Roaming\GameMaker-Studio\YYC\include\YYGML.h:12:
C:\Android\android-ndk-r12b\platforms\android-14\arch-arm\usr\include\math.h:24:9: warning: '__pure2' macro redefined [-Wmacro-redefined]
#define __pure2
^
C:\Android\android-ndk-r12b\platforms\android-14\arch-arm\usr\include\sys/cdefs.h:198:9: note: previous definition is here
#define __pure2 __attribute__((__const__)) /* Android-added: used by FreeBSD libm */
^
C:/Users/Rushad/Documents/GameMaker/Cache/GameFile/Default/Scripts/gml_Object_object_load_assets_Draw_0.gml.cpp:92:1: error: no matching function for call to 'YYGML_draw_sprite'
YYGML_draw_sprite(pSelf,g_pString4513_141,0,(float)(/* volatile */sbuiltin_x.asReal()),(float)(/* volatile */sbuiltin_y.asReal()));
^~~~~~~~~~~~~~~~~
C:\Users\Rushad\AppData\Roaming\GameMaker-Studio\YYC\include\YYGML.h:187:16: note: candidate function not viable: no known conversion from 'char [5]' to 'int' for 2nd argument
YYCEXTERN void YYGML_draw_sprite( CInstance* _pSelf, int _sprite_index, int _image_index, float _x, float _y );
^
1 warning and 1 error generated.
In file included from C:/Users/Rushad/Documents/GameMaker/Cache/GameFile/Default/Scripts/gml_Object_object_tutorial_load_assets_Draw_0.gml.cpp:1:
In file included from C:\Users\Rushad\AppData\Roaming\GameMaker-Studio\YYC\include\YYGML.h:12:
C:\Android\android-ndk-r12b\platforms\android-14\arch-arm\usr\include\math.h:24:9: warning: '__pure2' macro redefined [-Wmacro-redefined]
#define __pure2
^
C:\Android\android-ndk-r12b\platforms\android-14\arch-arm\usr\include\sys/cdefs.h:198:9: note: previous definition is here
#define __pure2 __attribute__((__const__)) /* Android-added: used by FreeBSD libm */
^
C:/Users/Rushad/Documents/GameMaker/Cache/GameFile/Default/Scripts/gml_Object_object_tutorial_load_assets_Draw_0.gml.cpp:92:1: error: no matching function for call to 'YYGML_draw_sprite'
YYGML_draw_sprite(pSelf,g_pString4538_147,0,(float)(/* volatile */sbuiltin_x.asReal()),(float)(/* volatile */sbuiltin_y.asReal()));
^~~~~~~~~~~~~~~~~
C:\Users\Rushad\AppData\Roaming\GameMaker-Studio\YYC\include\YYGML.h:187:16: note: candidate function not viable: no known conversion from 'char [5]' to 'int' for 2nd argument
YYCEXTERN void YYGML_draw_sprite( CInstance* _pSelf, int _sprite_index, int _image_index, float _x, float _y );
^
1 warning and 1 error generated.
In file included from C:/Users/Rushad/Documents/GameMaker/Cache/GameFile/Default/Scripts/GameFile.vars.cpp:1:
In file included from C:\Users\Rushad\AppData\Roaming\GameMaker-Studio\YYC\include\YYGML.h:12:
C:\Android\android-ndk-r12b\platforms\android-14\arch-arm\usr\include\math.h:24:9: warning: '__pure2' macro redefined [-Wmacro-redefined]
#define __pure2
^
C:\Android\android-ndk-r12b\platforms\android-14\arch-arm\usr\include\sys/cdefs.h:198:9: note: previous definition is here
#define __pure2 __attribute__((__const__)) /* Android-added: used by FreeBSD libm */
^
1 warning generated.
linking libyoyo.so
C:\Android\android-ndk-r12b\toolchains\arm-linux-androideabi-4.9\prebuilt\windows\arm-linux-androideabi\bin\ar: gml_Object_object_load_assets_Draw_0.gml.o: No such file or directory
-g -target armv5te-none-linux-androideabi -Wl,-soname,"C:\Users\Rushad\AppData\Local\Temp\gm_ttt_84478\gm_ttt_40525\lib\armeabi\libyoyo.so" -shared --sysroot="C:\Android\android-ndk-r12b\platforms\android-14\arch-arm" -Wl,--whole-archive "C:\Users\Rushad\AppData\Local\Temp\gm_ttt_84478\gm_ttt_40525\lib\armeabi\libyoyo.a" "C:\Users\Rushad\AppData\Roaming\GameMaker-Studio\YYC\Android\armv5\lib\libyoyo.a" -Wl,--no-whole-archive "C:\Android\android-ndk-r12b\sources\cxx-stl\stlport\libs\armeabi\libstlport_static.a" -L"C:\Android\android-ndk-r12b\toolchains\arm-linux-androideabi-4.9\prebuilt\windows\lib\gcc\arm-linux-androideabi\4.9.x" -Wl,--no-undefined -Wl,-z,noexecstack -L"C:\Android\android-ndk-r12b\platforms\android-14\arch-arm\usr/lib" -lGLESv1_CM -ldl -llog -lz -L"C:\Users\Rushad\AppData\Roaming\GameMaker-Studio\YYC\Android\armv5\lib" -lc -lm -o "C:\Users\Rushad\AppData\Local\Temp\mpr1eof0.kn0"
clang++.exe: error: no such file or directory: 'C:\Users\Rushad\AppData\Local\Temp\gm_ttt_84478\gm_ttt_40525\lib\armeabi\libyoyo.a'
Stats : GMA : Elapsed=12480.5193
Stats : GMA : sp=575,au=33,bk=0,pt=0,sc=114,sh=0,fo=2,tl=0,ob=427,ro=15,da=0,ex=6,ma=7,fm=0x4BEF0AF1
Last edited: