@Alice - juegOS:
Loved the game. I really like the theme, since I really love AI and Neural Networks, along with Gamification theories and stuff. The execution is flawless: you managed to create a really nice simple story and a great level design. The best part for me was how you incorporated 4'33" into the game
Code-wise, I think your code is really well organized and it is relativelly easy to understand, although a little bit of more commenting would make it easier.
@chance
The game had quite simple gameplay yet it was really well executed. Maybe it could be a bit more forgiving with the jump timing (for example, you have to really time it well in the latest levels) yet the current dificulty setting also makes it more enjoyable. Sound wise, it doesn't have much but it is enough for some audio queues of what is happening.
Code-wise, very organized and commented. the only thing I think is less good is some of the variable naming (that without the comments would become quite hard to discover).
@Coded Games
Well, it's not really a game, yet it could be the start of an interesting one. I really like how you not only randomly generate the layout but also some features of the world (like temperature).
Code-wise it is very well organized and commented, becoming really easy to understand. I just cringe at how you map the letters to the values
@Galladhan - Shootin' Star
Well, flashy. Other than that, it could be the start of something fun, although as it is there is no goal in the game. I like how you can shoot both stars and the terrain in front of you, but I really dislike how there can be only one bullet on screen. If I made a mistake and fired at the start of the screen, I would be forced to dodge everything until the bullet didn't exist again and I could fire another one. I would much rather the bullet disappeared on first impact but I could fire a lot of them.
Code-wise, I believe the code is fairly well organized, although some of the indentation and such could maybe be improved. Also, some of your code / variable namings made me believe that you might not be very familiar with arrays?
@JimmyBG - Forest Fox
I can see this easily become a nice casual game, as the only things that's missing is really the audio. I enjoy it a lot, however I feel that the collisions not always work very well (for example, the tip of the tail seems to cause you to loose a life). Also, I've had situations where traps were spawned into trees.
Code-wise I think it is really easy to understand (after you scroll the models definitions). However, it would be much more legible if you created for example an enum variables to hold the indexes of the variable and their meanings.
@Matthew Brown
First of all, try to set the background colour to $eeeeee. Really, the original one made it nearly impossible to me to read the text, really hurting my eyes. Other than that, you could have anice text game there although it should go one of two ways IMO: Either make it fully text based or make a better UI for it. Also, it is a lot repetitive, although I did manage to reach 52 weeks. Also, a thing thta you do if you choose to further this game idea is to have a tree of events in which your choices would dictate what futures choices you would be presented with, instead of randomly selecting an event.
Code-wise, the game is very simple to understand, since the majority of the code is just setting up the events.
@Mike - M!SSTBR
Well, not much I can say. The game is really well made, it is really complex and it is fun to play. The only thing that's really missing is audio, and unfortunately in this entry I think that would be a very valuable addition (unlike some other entries where audio is not that important).
Code-wise it is very well organized although I think it could maybe be a bit more commented, since the code is well organized but not particularly simple.
@Nallebeorn
Well.... I made the first wall jump
Other than that there is not really much to do in this entry, so I can't really say much (except that hey,, it animates!
)
Code-wise it is fairly well organized and easy to understand (also thanks to the comments).
@Nocturne - OSG Asteroids
Visually one of the most stunning entries of the Jam! It is also quite a nice clone of the original asteroids game, really steps up in quality. There are just two things I think could be improved/added: The ability to brake and increasing the speed of the bullets (since if you start moving while firing some bullets will get in front of others)
Code-wise: It's a mess!! Just kidding
It's well organized and commented, although I do cringe at the numbered enum values.
@PsychoDelph
Nice parallax effects! Also, the aim mechanics reminded me of some older games I used to play. Although, there really isn't any point in shooting up the baddies, since there is no score or lives. Also, I don't specially like how the screen freezes when shooting, although it acts as a visual queue of it happening. All in all, nice execution.
Code-wise, I believe it's fairly wasy to understand and organized. Also, I liked how the images are all kept as strings, it allows for one to easily modify the game images
@shadowspear1 - shadowspear1's One-Script Tower Defense Game
Well, not really much to do in game. Also, what's the coloured square that you can move with ASWD?
Code-wise, I think it is well organized and commented. The only thing I would change is how you generate the map / path: A string would probably be easier to maintain and visualize.
@Surgeon_ - Not Tetris
One of the most original ideas on the Jam. I loved the game idea and gameplay, although I disliked it would have to be played with the mouse, I would personally like the keyboard more. Also, the instructions were a bit hard to read.
Code-wise, well organized altough sometimes a bit hard to read (occasionally, not common).
@Threef - Flappy Souls
Nice take on the Flappy game. The sounds were a bit annoying, specially since the game was quite hard and so you were constantly hearing them. Also, I now it is the mechanics themselves, but there were parts of the level that were impassable, so you'd have to sacrifice yourself and restart the level in order to clear them. And since they were composed of several circles you'd have to do it some times before being able to proceed.
Code-wise, although missing comments I think it is fairly organized and easy to understand.
@YellowAfterlife - Pool of Doom
Loved the idea, specially since I really like to play pool. It was hard for me to play however, because I'm on a touchpad. Nevertheless, the graphics were quite nice and I loved the logo design resembling the Doom logo.
Code-wise, I believe the code could be a lot more readable than it is, with a few more comments and some spacing.