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Animate parameter for particle systems

I

Ian

Guest
Trying to decide on how i want to make fire and have 2 methods.

One of them i used in unity and i take an animated fire like this (also with maybe a few versions):


and the PS will handle the rest but confused on 'part_type_sprite(ind, sprite, animate, stretch, random);'
Once set the boolean to true how do you control the speed it runs through the images? Tried image_speed & lifetime alterations.
 

obscene

Member
The animation will be stretched over the life of the particle, so if the particle has a life of 60 and your animation had 4 subimates, each would last 15 steps.

There's not really a good way to make a looping particle animation so if you need that just use an object.
 
I

Ian

Guest
The animation will be stretched over the life of the particle, so if the particle has a life of 60 and your animation had 4 subimates, each would last 15 steps.

There's not really a good way to make a looping particle animation so if you need that just use an object.
Yeah thats what i read in the Docs but still nothing, its alright this method is cost effective and less static:
 
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