jackapap
Member
Hi all,
I have been working on a platformer roguelike game and I need help figuring out how to display items the player has picked up.
An example is,
the player unlocks a chest and an item drops out, the player picks up that item when the collision mask meet, then (I want the item to be transparently displayed somewhere on the screen).
I am thinking I need an array for this, but I'm not sure ( I am fairly new to game maker) and how would I go about to do this if someone can give me pointers or even show me the code necessary to accomplish this, it would be much appreciated.
thanks,
I have been working on a platformer roguelike game and I need help figuring out how to display items the player has picked up.
An example is,
the player unlocks a chest and an item drops out, the player picks up that item when the collision mask meet, then (I want the item to be transparently displayed somewhere on the screen).
I am thinking I need an array for this, but I'm not sure ( I am fairly new to game maker) and how would I go about to do this if someone can give me pointers or even show me the code necessary to accomplish this, it would be much appreciated.
thanks,