TheRealMrSketch
Member
I am building a clicking simulator game and I want the game to save and load to where you left off last time you played. The amount of clicks stored is working just fine and want to check if I pressed a button already. Pressing a button will give me more "clicks" per second which is checked in a script like this.
There is a game object that will store this script for other children of the object that will function the same way. The alarm is supposed to give me points which vary depending on the child game object.
I want to load an ini file for the game object somewhere in this code but after I close the game and reopen it, it saves the value but the alarm doesn't start. Can anyone help?
There is a game object that will store this script for other children of the object that will function the same way. The alarm is supposed to give me points which vary depending on the child game object.
I want to load an ini file for the game object somewhere in this code but after I close the game and reopen it, it saves the value but the alarm doesn't start. Can anyone help?