TehPilot
Member
The apocalypse came too suddenly for Lucifer, who's a little backed up with the proper paperwork. Without the documentation certifying virtuousness in place, the former residents of Earth have nowhere to go but down. Since you've graciously arrived first, the Devil himself makes a great deal with you: help him sort out this mess, and you'll be the first to go where you rightfully belong.
What is this game?
Everything's Gone To Hell is a humorous side-perspective platformer/top-down puzzle game. Each level tasks you with bringing stacks of paperwork to a demonic assistant, who will then allow you to progress further through the dungeons of the underworld. A few basic puzzles separate you from paperwork - and by extension, your salvation. This game was created for the GMC Jam #1, where it took home the honors of First Place and Best Use of Theme (Everybody is Dead). You can check out the original entry post here.
Huge thanks to @TheFugue for his hard work on the audio design.
How do I play it?
Download and run the single-executable file linked below. Compatible with Windows only.
v1.3p2
- Lucifer's last dialogue line is now present at the end
- Fixed a few more cases of wonky lighting, notably in Level 1
- Holding [Z] during the introduction's explosion lets you skip introductory dialogue
- Made the four-unit jump in Level 7 three units (easier, more forgiving)
v1.3 (distributed to select reviewers only)
- Fixed disabling lighting (now properly stops allocation of surface memory)
v1.2 (unreleased)
- Fixed a missing wall in Level 4 that let the player go out of bounds
- Fixed some weird lighting and tiling in Level 6
- [Escape] now quits the game at all times
- Apparently fixed the surface issue? Cannot reproduce
- Paperwork is now sent back to the player's start location when it hits a satanic circle
v1.1
- Initial release (game jam version)
- Lucifer's last dialogue line is now present at the end
- Fixed a few more cases of wonky lighting, notably in Level 1
- Holding [Z] during the introduction's explosion lets you skip introductory dialogue
- Made the four-unit jump in Level 7 three units (easier, more forgiving)
v1.3 (distributed to select reviewers only)
- Fixed disabling lighting (now properly stops allocation of surface memory)
v1.2 (unreleased)
- Fixed a missing wall in Level 4 that let the player go out of bounds
- Fixed some weird lighting and tiling in Level 6
- [Escape] now quits the game at all times
- Apparently fixed the surface issue? Cannot reproduce
- Paperwork is now sent back to the player's start location when it hits a satanic circle
v1.1
- Initial release (game jam version)
How do I get past Level 6?
Watch this video for a full walkthrough of Level 6.
Will there be any future additions or changes?
Unlikely, unless a bug comes up. I may add a few extra levels and a level select if it's highly requested. Although the game is very short and simplistic, I feel it's complete and has charm of its own - especially for a game jam entry.
The next major change I am considering is alternate keybinds for people with non-QWERTY keyboards, as [Z] and [X] may be an issue for those folks.