C
Chironyx
Guest
I'm not sure if this is the correct place to ask this but...
I want to create some cool cutscene animations in my game, to give it a good feeling, question is, what is the common way to do so?
I'm planning on 2D pixelart things, nothing too heavy
I'm guessing there's either a way to play a video I made in an animation software (will this option cause a short blackscreen before and after I play the scene? it kinda ruins continuity), or that I can create the scene object by object, sprite by sprite, with code and al (which sounds frustrating and alot of work, I would have to run the game everytime I want to check how to scene looks, to fix coordination between interacting sprites, etc etc, or is it? is there a simple way to do this?)
I've tried looking up tutorials on cutscenes/cinematics, but it seems literally no one ever touched the issue, I guess people who teach how to use gamemaker don't really use the type of scenes I'm talking about in their game
here at 1:20 is an example for a VERY over-the-top engaging scene:
In an animation program, this seems possible, a long work, but not as frustrating, but creating something like this with plain code feels like very hard work, where things go wrong alot and require alot of fixing and about 10 times the diligence, imagine the mess of objects, x and y position coordination rather than moving between frames to confirm position, etc etc...
So, sorry for the wall of text, but does someone have anything for me?
I want to create some cool cutscene animations in my game, to give it a good feeling, question is, what is the common way to do so?
I'm planning on 2D pixelart things, nothing too heavy
I'm guessing there's either a way to play a video I made in an animation software (will this option cause a short blackscreen before and after I play the scene? it kinda ruins continuity), or that I can create the scene object by object, sprite by sprite, with code and al (which sounds frustrating and alot of work, I would have to run the game everytime I want to check how to scene looks, to fix coordination between interacting sprites, etc etc, or is it? is there a simple way to do this?)
I've tried looking up tutorials on cutscenes/cinematics, but it seems literally no one ever touched the issue, I guess people who teach how to use gamemaker don't really use the type of scenes I'm talking about in their game
here at 1:20 is an example for a VERY over-the-top engaging scene:
In an animation program, this seems possible, a long work, but not as frustrating, but creating something like this with plain code feels like very hard work, where things go wrong alot and require alot of fixing and about 10 times the diligence, imagine the mess of objects, x and y position coordination rather than moving between frames to confirm position, etc etc...
So, sorry for the wall of text, but does someone have anything for me?