2
2toes
Guest
So I was thinking, what if there were an rpg where there was no grinding. Kind of like in tv shows, animes, or whatever. People don't just go out and beat up wolves to get better, they become better through fights in the story.
So what if an action rpg game didn't have areas where you go to beat up the wild life, but instead, the battles were based solely on quests, and every battle had a unique person the player was to fight, and the battles mattered! Kind of like every fight is a boss fight. The problem I see, is this kind of sets a limit on the player's strength before he does certain things, people like to grind and be rewarded for their hard work.
That's why I was thinking maybe side quests could accomplish this, the player could do quests for npcs that have them go out and beat up someone, etc. and they could do more side quests to level up. Or maybe the player can just go back and beat up the same dude multiple times! kind of like in games when you replay a certain level to earn more coins or whatever.
I haven't got this idea fully fleshed out but i do think it's interesting, if you have any inputs, ideas, suggestions or know of a game that does this! that would be super interesting and I'd love to hear.
So what if an action rpg game didn't have areas where you go to beat up the wild life, but instead, the battles were based solely on quests, and every battle had a unique person the player was to fight, and the battles mattered! Kind of like every fight is a boss fight. The problem I see, is this kind of sets a limit on the player's strength before he does certain things, people like to grind and be rewarded for their hard work.
That's why I was thinking maybe side quests could accomplish this, the player could do quests for npcs that have them go out and beat up someone, etc. and they could do more side quests to level up. Or maybe the player can just go back and beat up the same dude multiple times! kind of like in games when you replay a certain level to earn more coins or whatever.
I haven't got this idea fully fleshed out but i do think it's interesting, if you have any inputs, ideas, suggestions or know of a game that does this! that would be super interesting and I'd love to hear.