D
Deleted User
Guest
First let me get this out of the way—I am not a programmer. I possess traditional art skills as well as experience with Blender, Maya, Photoshop, Gimp, etc. I have an idea for a 2D game I'd like to execute and I was considering the following: Unity, Unreal, and Godot. The problem with Unity is that it is not as out of the box or robust as Unreal Engine in terms of being "free." You see in order to make Unity good I'd have to purchase assets such as Playmaker and Corgi Engine. Unreal Engine already has a built in visual scripting system aka blueprints. I'd be interested in visual scripting since I have Zero programming skills/ or experience. Also, both Unity and Unreal are both geared towards 3D, which led me to discovering Godot. I believe the Godot engine looks very good for 2D games, but it also requires programming and uses it's own language. I just recently discovered Gamemaker studio and was impressed with the titles being made with it. I've read that no programming is required, but it's there if one needs it via it's own exclusive language.
The type of game I'm interesting in developing is largely inspired by the Sega Saturn 32-bit era. Platformers such as Astal. Here is an example screenshot of the visual style/ vividness I'm wanting to achieve (hopefully gamemaker is capable):
However, I have several questions regarding Gamemaker engine:
First, does it support spine software other than esotericsoftware's Spine? For example, would I be able to import cutout animations/ sprites w/ 2D bones from Blender into Gamemaker? What about DragonBones? Synfig Studio? Brash monkey's Spriter? Second, does the engine support FMV triggers of AVI, MPEG, or other video formats? (Ex. Say I wanted to add one during the end or start of game or during important story archs within game).
The type of game I'm interesting in developing is largely inspired by the Sega Saturn 32-bit era. Platformers such as Astal. Here is an example screenshot of the visual style/ vividness I'm wanting to achieve (hopefully gamemaker is capable):
However, I have several questions regarding Gamemaker engine:
First, does it support spine software other than esotericsoftware's Spine? For example, would I be able to import cutout animations/ sprites w/ 2D bones from Blender into Gamemaker? What about DragonBones? Synfig Studio? Brash monkey's Spriter? Second, does the engine support FMV triggers of AVI, MPEG, or other video formats? (Ex. Say I wanted to add one during the end or start of game or during important story archs within game).
Last edited by a moderator: