chefdez
Member
Hello!
I've been working on as very basic top down vertical space shooter and I was wondering what a great way to approach enemy waves are? Currently I have an object in room that pans across the room and the camera follows it, keeping the level moving until the end. I have a controller object that will randomly spawn enemies on an alarm but will do so infinitely. How would you approach enemy waves so that you can spawn them quickly and efficiently? I was thinking about spawning the enemies based on the distance between the top of the room and the camera, using for loops on a timer to create multiple enemies at once. Any suggestions? Thanks!
I've been working on as very basic top down vertical space shooter and I was wondering what a great way to approach enemy waves are? Currently I have an object in room that pans across the room and the camera follows it, keeping the level moving until the end. I have a controller object that will randomly spawn enemies on an alarm but will do so infinitely. How would you approach enemy waves so that you can spawn them quickly and efficiently? I was thinking about spawning the enemies based on the distance between the top of the room and the camera, using for loops on a timer to create multiple enemies at once. Any suggestions? Thanks!