Dr_Nomz
Member
If I have a large sprite that's 500x500 and it's for a wall, and my player can't roll if the distance to that object is lower than 1 pixel, then I simply won't be able to roll when near it.
But if the sprite is hollow, and I can go into it, even though I'm say 50 pixels away from the visible, collidable edge, I won't be able to roll because the game still thinks I'm closer than 1 pixel to it.
Is there any way to fix this? Could precise sprites ignore this issue? Or do I have to use a different function entirely?
But if the sprite is hollow, and I can go into it, even though I'm say 50 pixels away from the visible, collidable edge, I won't be able to roll because the game still thinks I'm closer than 1 pixel to it.
Is there any way to fix this? Could precise sprites ignore this issue? Or do I have to use a different function entirely?