Noah Copeland
Member
Hi all!
I'm looking to make the terrain in my faux 3D stage look as as pixelated and artifact-y as the video posted above. (The character sprites are drawn on the GUI layer, separate from the rest).
Below is a screenshot of my stage for reference.
But I can't think of a way to achieve this. I tried downscaling it and then scaling it back up but the results did not achieve the effect. Is there a shader that could do this? Any other ideas?
I'm looking to make the terrain in my faux 3D stage look as as pixelated and artifact-y as the video posted above. (The character sprites are drawn on the GUI layer, separate from the rest).
Below is a screenshot of my stage for reference.
But I can't think of a way to achieve this. I tried downscaling it and then scaling it back up but the results did not achieve the effect. Is there a shader that could do this? Any other ideas?