-Walks into the forum, to be greeted by a sharp burst of applause from all his adoring fans. And then he notices RichHopefulComposer walked in next to him- Sad times people, sad times.
Anywho, it's another weekly devlog!
The biggest news this week is that Steam Workshop support has been added to TRF. It took me a few days, looking around at various documentation from several sources, but I finally managed to add it. This will allow you to upload your own race tracks and battle arenas to the workshop, as well as download other users tracks and arenas to play for yourself.
2 New "novel" vehicle classes have been added. Both of these differ quite strongly in physics compared to the standard car classes (Street, Sports, Super, Hyper).
First up is the Trucks car class, these are slightly slower than Street cars, and they're much harder to turn, meaning you'll have to brake for some sharp corners. They have a trailer attached to the back, which can drag you out of shape whilst cornering.
Next up we have the Formula car class. I got a request from a beta tester to make a car class that had more grip than the others, so it wasn't all about drifting. So I decided to add a class based off of Formula 1. These cars are a similar speed to Hyper cars, but they grip far more, meaning they can get around tracks much quicker. On average these cars seem to go around a track about 50% faster than a Hyper car.
I'm also trying to polish up some areas of the game, whereas before I just had numbers counting "3, 2, 1, GO!" in the middle of the screen, I now have starting lights that come down from the top of the screen and light up to count you down to the race start. And don't worry, they're much smaller in 4 player split-screen so as not to cut off Player 1 and Player 2's view at the start.
Aside from all the visual stuff, there's been a few changes to the physics, and an absolute ton of bug fixes thanks to the beta testers I have helping me.
TRF launches on Steam on June 26th, please wishlist if you're interested, as it helps me gauge interest:
https://store.steampowered.com/app/1230660/TRF__The_Race_Factory/
If you do have any suggestions or ideas you'd like to see in a game like this, please let me know. I'm very open to ideas for things to put in before AND after launch, and as you can see from the new car classes, I'm quite up for adding different things into the game.
Thanks for reading, until next week!
- Oliver