Neptune
Member
Is there a way (without uniquely identifying an instance), to code an event into it in the room editor creation code?
Like a chunk of code that executes if the player interacts with it (not just on creation)... Specific to that instance.
I'd like to be able to do this WITHOUT uniquely identifying the instance and running a chunk of code in a script somewhere.
I'm thinking its not possible, but its worth a shot! Any info appreciated
Like a chunk of code that executes if the player interacts with it (not just on creation)... Specific to that instance.
I'd like to be able to do this WITHOUT uniquely identifying the instance and running a chunk of code in a script somewhere.
I'm thinking its not possible, but its worth a shot! Any info appreciated