TunnelRhino
Member
Error:
About Carl:
About Horizontal_Moving
About Vertical_Moving
Code:
___________________________________________
ERROR in
action number 1
of Step Event
for object Carl:
Error in code at line 63:
if (instance_exists(j))
at position 26: Unknown variable j
About Carl:
Code:
Information about object: Carl
Sprite: Carl_Sprite
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent: <no parent>
Mask: <same as sprite>
Step Event:
execute code:
if (keyboard_check_pressed(ord("J")))
{
x = xstart;
y = ystart;
}
if (keyboard_check(vk_up))
{
vspeed = -2;
}
if (keyboard_check(vk_right))
{
hspeed = 2;
}
if (keyboard_check(vk_left))
{
hspeed = -2;
}
if (keyboard_check(vk_down))
{
vspeed = 2;
}
if (keyboard_check_released(vk_down))
{
vspeed = 0;
}
if (keyboard_check_released(vk_left))
{
hspeed = 0;
}
if (keyboard_check_released(vk_right))
{
hspeed = 0;
}
if (keyboard_check_released(vk_up))
{
vspeed = 0;
}
if (instance_exists(Vertical_Moving))
{
if (place_meeting(x,y+2,Vertical_Moving))
{
var j;
j = instance_place(x,y+2,Vertical_Moving);
if (instance_exists(j))
{
while(j)
{
j = instance_place(x,y+2,Vertical_Moving);
vspeed = 0;
direction = j.direction;
speed = j.speed;
break;
}
}
}
}
if (instance_exists(Horizontal_Moving))
{
if (place_meeting(x,y+2,Horizontal_Moving))
{
var k;
k = instance_place(x,y+2,Horizontal_Moving);
if (instance_exists(j))
{
while(k)
{
k = instance_place(x,y+2,Horizontal_Moving);
vspeed = 0;
direction = j.direction;
speed = j.speed;
break;
}
}
}
}
About Horizontal_Moving
Code:
Information about object: Horizontal_Moving
Sprite: Horizontal_Moving_Sprite
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent: <no parent>
Mask: <same as sprite>
Create Event:
execute code:
alarm[0] = room_speed*3;
direction = 360;
speed = 2;
Alarm Event for alarm 0:
execute code:
direction = 180;
speed = 2;
alarm[1] = room_speed*3;
Alarm Event for alarm 1:
execute code:
direction = 360;
speed = 2;
alarm[0] = room_speed*3;
About Vertical_Moving
Code:
Information about object: Vertical_Moving
Sprite: Vertical_Moving_Sprite
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent: <no parent>
Mask: <same as sprite>
Create Event:
execute code:
direction = 90;
speed = 2;
alarm[0] = room_speed*3;
Alarm Event for alarm 0:
execute code:
direction = 270;
speed = 2;
alarm[1] = room_speed*3;
Alarm Event for alarm 1:
execute code:
direction = 90;
speed = 2;
alarm[0] = room_speed*3;