MartinK12
Member
In many tutorials I see people using middle centre or bottom centre as origin for sprites (I’m interested in y axis).
The only thing I can see different is when setting bottom origin it's easier to make all those squashy animations, ie. when landing on ground change yscale - which is not possible when sprite origin is in the centre.
But are there other differences I'm not aware of when centre or bottom makes a difference in platformer game?
Thank You
The only thing I can see different is when setting bottom origin it's easier to make all those squashy animations, ie. when landing on ground change yscale - which is not possible when sprite origin is in the centre.
But are there other differences I'm not aware of when centre or bottom makes a difference in platformer game?
Thank You