Valrad
Member
Hello,
I now am stuck about adding a specific character that is not in the ASCII table implemented in GMS2. I'm talking of █ (alt+219).
Then I figured out that adding it to a font is the solution. But how can I keep an official font, and just add this character at the end?
I looked at font_add_sprite, but it seems that it begins from nothing, and then that I need to create a whole new font to make it work
I now am stuck about adding a specific character that is not in the ASCII table implemented in GMS2. I'm talking of █ (alt+219).
Then I figured out that adding it to a font is the solution. But how can I keep an official font, and just add this character at the end?
I looked at font_add_sprite, but it seems that it begins from nothing, and then that I need to create a whole new font to make it work